Big changes all over here, so here are just my personal highlights:
Fixed a bug causing replay playback speed to be excessively slow in some situations.
Not bad, but it’d be much nicer if they just let you replay at 8x like AoE2 and 4 do…
Iteration on the AI to make it perform better in certain situations.
What an incredibly useful patch note…
Tower buffs. TC defensive nerfs. Good stuff considering people have been saying turtling is too weak and often booming is too strong.
The cost of Mythic Age has also been increased, which might help address IamMagic’s concerns, but might make responding to an opponent who does get to Mythic first even harder and just reinforce the early bonus.
Chariot Archer: Hitpoints reduced from 100 → 95.
What a weirdly small nerf to make.
Behemoth sees some fairly significant rework.
- Damage increased from 9 Hack 18 Crush → 20 Hack 90 Crush.
- No longer has 5x bonus damage against buildings.
dunno what the difference between 18 crush with 5x is vs 90 crush at 1x
There’s still no real update on Immortal Pillars. So I’d guess it’s probably not going to be a Lunar New Year release, or even especially close to LNY.