The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 10 days agoThe audacity!lemmy.worldexternal-linkmessage-square102fedilinkarrow-up1639arrow-down19
arrow-up1630arrow-down1external-linkThe audacity!lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 10 days agomessage-square102fedilink
minus-squareSkaveRat@discuss.tchncs.delinkfedilinkEnglisharrow-up22·9 days agowhatever you do, don’t look into its code. It’s basically a single lua file with more if/else/switch nesting than god intended (unless it was refactored in the last couple months)
minus-squaredual_sport_dork 🐧🗡️@lemmy.worldlinkfedilinkEnglisharrow-up13·9 days agoApparently Undertale works this way as well. All of its dialog is one massive switch statement.
minus-squareSynopsisTantilize@lemm.eelinkfedilinkEnglisharrow-up1·9 days agoI remember reading undertales code is nightmare fuel.
minus-squarefrayedpickles@lemmy.cafelinkfedilinkEnglisharrow-up5·9 days agoYeah a lot of games have shit code and always have. Real time strategy “ai” is especially egregious if I remember right.
minus-squareJackbyDev@programming.devlinkfedilinkEnglisharrow-up1·edit-29 days agoWhy not? In the same way you don’t need amazing art to make a fun game, you don’t need amazing code either. If the game is fun then it’s a success.
whatever you do, don’t look into its code.
It’s basically a single lua file with more if/else/switch nesting than god intended
(unless it was refactored in the last couple months)
Apparently Undertale works this way as well. All of its dialog is one massive switch statement.
I remember reading undertales code is nightmare fuel.
Yeah a lot of games have shit code and always have. Real time strategy “ai” is especially egregious if I remember right.
If it works it works.
Why not? In the same way you don’t need amazing art to make a fun game, you don’t need amazing code either. If the game is fun then it’s a success.