• pivot_root@lemmy.world
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    2 days ago

    It’s not so much the lack of a rapid update cycle as much as it’s the pinned kernel version alongside the years-long pace of Debian’s stable upgrade cycle.

    That would be fine if the kernel didn’t see much improvement over ~2 years of development, but there’s constantly new stuff being added or optimized with every kernel release. It’s just not much of a friendly introduction to Linux gaming for a newcomer to either have to pick between missing out on recent improvements, or diving into the intimidating realm of fiddling with packages and backported kernels—especially if they’re not coming from a tech savvy background.

    • sugar_in_your_tea@sh.itjust.works
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      2 days ago

      Most Linux users, including gamers, don’t really benefit from improvements to Linux since most of it is drivers for hardware they don’t have. Most userland software can be installed via flatpak or PPA (or other form of additional repository for your distro) if you really need something newer. But my understanding is that people (esp gamers) get annoyed more by stuff changing than missing out on new stuff.

      The whole point of recommending a stable distro is to give the best chance of the person finding the help they need, as well as things not breaking randomly, and you get that with stable release distros. If the user knows enough to disregard that, they know what distro would be a better fit anyway.

      • pivot_root@lemmy.world
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        4 hours ago

        I see your point, but i don’t really agree that it doesn’t benefit gamers. In the 10 versions of kernels released since Bullseye released, we’ve seen improvements like the EEVDF allocator, sched_ext, the beginnings of ntsync, and an optimization to MDS mitigations for Intel processors. In a gaming-oriented distro, these would (ideally) be configured out of the box for the best gaming experience. Using a stable LTS distro, in contrast, would require manual tweaking and experimentation to achieve the same result.

        But my understanding is that people (esp gamers) get annoyed more by stuff changing than missing out on new stuff.

        They get annoyed when stuff visibly changes, like the desktop UI, userspace GUI programs, or noticable performance regressions.

        Anecdotally, I have rarely seen the typical gamer complaining about or even noticing when something changes in technical stuff that they aren’t directly interacting with. Nintendo actually does a good job creating situations where you can observe that behavior, funnily enough. When they release a new console with a different UI, non-casual gamers vocally bitch about it being worse than the previous generation. But when it comes to updates, the complaints are pretty much all about how it only changes the bad word list, doesn’t have x in 2024, or how every update is just more “stability.” Meanwhile, they have successfully done major rewrites and changes behind the scenes without anyone but the CFW and modding scene actually noticing it.

        The whole point of recommending a stable distro is to give the best chance of the person finding the help they need, as well as things not breaking randomly, and you get that with stable release distros.

        I agree that a stable distro will be more stable, but I don’t agree that a stable distro is the best chance to get them help as a gaming newcomer. For newcomers in general, sure. But for gaming, it would be better to direct them towards a distro primarily focused on gaming, where they’ll have a likeminded community. A popular stable distro will have more community resources available overall, but most of that is just going to end up becoming noise that makes it harder for them to find a solution for game-related problems.

        • sugar_in_your_tea@sh.itjust.works
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          4 hours ago

          Bullseye

          Bookworm?

          EEVDF allocator, sched_ext

          Schedulers really don’t matter much for gaming workloads.

          Ntsync is a bit more exciting, I’ll give you that. Looks like it’s in testing, so you can update to trixie to get it. Running on the testing branch is usually fine, and it’ll be pretty up to date until release freeze time, at which point it’s best to sit tight until the new testing branch settles down (a point release or two is usually plenty).

          manual tweaking

          Tweaking is usually not worth it. The most I really do is up sending like the mmap limit if a game is struggling.

          comparatively niche game-related problems.

          I’m not really sure what types of issues you’re referring to. Either you’ll have OS questions, in which case the generic help is ideal, or you’ll have game specific issues, in which case most distros will be extremely similar (e.g. proton db for game specific workarounds).

          For people coming to Linux, I’ll usually recommend sticking with Steam verified or playable games as well, since those should largely just work. Yeah, you might be able to eek out a few FPS or, more likely, framerate stability with some tweaks, but that’s honestly not worth it to most.

          If you want to tweak, you’re probably also the type to want the “advanced” distros like Arch and will ignore my advice anyway. And that’s fine, I use something else as well, but I’m going to stick to a more predictable experience for new users.

          • pivot_root@lemmy.world
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            2 hours ago

            Sorry, yeah. Bookworm. I’m terrible at remembering codenames.

            Schedulers really don’t matter much for gaming workloads.

            sched_ext is a bit more interesting. It’s not a scheduler with a new set of knobs to turn, but actually more of a BPF-powered scheduler framework. Being able to swap out the scheduler depending on the game’s needs could be a huge win, and there’s already a couple of schedulers like LAVD (phoronix article) that are designed for improving the Linux gaming experience.

            Tweaking is usually not worth it. The most I really do is up sending like the mmap limit if a game is struggling.

            Trying to squeeze every bit of performance out, yeah. I don’t want to waste my time trying to get a 1 FPS improvement either.

            My concerns with tweaking are more along the lines of things like this happening. User reads about how to get better FPS, sees that some system package is really old, then tries to replace it with a newer one without knowing the risks.

            That guy actually asked around and was convinced to just use Flatpak instead. But, suppose they didn’t ask around and instead followed a guide or YouTube video, breaking something in the process. The typical self-proclaimed “gamer” isn’t any more technologically savy than your average consumer, and probably isn’t going to spend the time learning how to fix their mistakes. It’s a more likely that they are just going to walk away with the impression that Linux sucks, and tell everyone else about how bad it was. And unfortunately, first impressions matter a lot when convincing other people to try things like ditching Windows for Linux. Avoiding stable distros is mitigation for that. If the package is already up to date or doesn’t require going off the happy path to update, it leads to less bad choices.

            My overall perspective is that if you give gamers a gift-wrapped install that immediately just works, they won’t have a reason to improve or fix things until they’re actually ready to. If 19/20 of their games work out of the box, they’ll play those 19 games until they find the courage to try and learn how to make game #20 work. Or, maybe someone else will fix it for them first.

            If 0 out of 20 games work and they need to follow a guide telling them to run various commands to install stuff and get started, they’re going to be overconfident and underprepared when they step outside of the guardrails and do at-your-own-risk stuff they find online.

            Either you’ll have OS questions, in which case the generic help is ideal, or you’ll have game specific issues, in which case most distros will be extremely similar (e.g. proton db for game specific workarounds).

            I meant game-specific issues, yeah.

            Even with ProtonDB, I don’t think the typical coming-from-Windows gamer is going to end up having a simple experience.

            With Windows, practically everyone is running the same system software. If some game is broken, they Google “windows 11 Cyberpunk crash” and get a bunch of suggestions and solutions relevant to them. I don’t like Windows, but it does have the fact that there’s a massive community of gamers running the same “distro” (or in this case, Windows version) going for it.

            Even with ProtonDB, you have a bunch of people running different distros, different graphics driver implementations for a single graphics card vendor, and just a bunch of software fragmentation… A stable distro would probably be fine for newcomers if was tailored for gaming and had a critical mass of users, I’m sure. But in the current landscape, and for the reasons I listed in rant above, I simply don’t think it would be a good idea to put someone on a stable distro when they’re going to be surrounded with solutions from people on other distros describing how they fixed the problem by updating something or another.

            For people coming to Linux, I’ll usually recommend sticking with Steam verified or playable games as well, since those should largely just work.

            Absolutely. If it Just Works™, it leads to a better first impressions.