🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 9 days agoAnons make the worst game eversh.itjust.worksimagemessage-square222fedilinkarrow-up1539arrow-down112
arrow-up1527arrow-down1imageAnons make the worst game eversh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 9 days agomessage-square222fedilink
minus-squarebob_lemon@feddit.orglinkfedilinkarrow-up20·edit-29 days agoInventory is limited by item weight. Discarding items requires 3+ button presses (per item)
minus-squaretaladar@sh.itjust.workslinkfedilinkarrow-up11·8 days agoAnd then they just drop on the ground in front of you and are immediately picked up again as you move the slightest bit.
minus-squareprole@sh.itjust.workslinkfedilinkEnglisharrow-up6·8 days agoUgh I hate games with weighted inventory. I like how From Software does it with Souls and Elden Ring, how it measures the weight of what you currently have equipped, and affects how fast you run/roll/etc. Very intuitive, and you don’t get punished for picking up too many items.
Inventory is limited by item weight.
Discarding items requires 3+ button presses (per item)
And then they just drop on the ground in front of you and are immediately picked up again as you move the slightest bit.
Ugh I hate games with weighted inventory.
I like how From Software does it with Souls and Elden Ring, how it measures the weight of what you currently have equipped, and affects how fast you run/roll/etc. Very intuitive, and you don’t get punished for picking up too many items.