Has anyone seen any discussion on how companions behave in combat?

I haven’t seen anything so far and am a bit worried that they just follow you around like in previous fallout games…

I’m hoping that companion interactions are somewhat similar to how mass effect handles it: you can have them move to a specific spot and use particular abities. Any idea how it actually works?

  • alteredracoon@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Saw a video review today and it touched on follower combat. Said that it felt like it wasn’t really improved on since FO4 :/

    • erin@lemmy.sidh.bzh
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      1 year ago

      A lot of things has not improved since Fallout from what I saw on twitch tonight :'( AI is one of those things…

  • misterwu@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    1 year ago

    If you want to do anything stealthy, send your companions away. They are absolutely useless in stealth missions. For the combat part, i see no real improvement compared to Todd’s previous games. But that’s just my opinion (15h played)

    • Skyhighatrist@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 year ago

      Not all companions are useless in stealth. Andreja is pretty good, she seems to start off with a chameleon space suit so she goes invisible when not moving. Barret on the other hand is utterly useless on stealth missions.