Day 12: Garden Groups

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FAQ

  • RagingHungryPanda@lemm.ee
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    3 days ago

    I know I’m late, but it’s still fun and I’m sure no-one will see this.

    Part 2 took me way too long to get right. I was initially only returning the relative point to which a plot needed a fence. I ran into issues of knowing if it was a valid fence or not by my method of counting (later). I eventually went with returning a tuple of the plot and an enum flag of the sides that it has fences on.

    For counting I grouped the points by one axis then sorted on the other and counted the number of times the transition between two wasn’t contiguous.

    It could by done in parallel, but the original traversal would need de-duping, which I didn’t feel like doing. After that things are done on a region basis, which could be parallel.

    I also can’t help but notice mine is by far the longest ( > . < )

    F#

    Tap for spoiler
    type Plant = char
    type Plot = Plant * Point2I
    type Region = Plot list
    
    let area region = List.length region
    
    let perimeter (region:Region) (farm:Grid<Plant>) =
        (0, region)
        ||> List.fold (fun sum plot ->
            movements4 (snd plot) farm
            |> List.fold (fun acc po ->
                acc + match po with
                      | ValueNone -> 1
                      | ValueSome pother ->
                          get pother farm
                          |> fun x ->
                              match x with
                              | ValueSome v when v <> fst plot -> 1
                              | _ -> 0
                ) 0
            |> (fun x -> x + sum)
            )
    
    let movements (plot:Plot) g (visited:HashSet<Point2I>) =
        let plant, point = plot
        movements4 point g
        |> List.choosev (fun px ->
            let vx = get px g |> ifNoneFail "couldn't get point"
            struct(px,vx))
        |> List.filter (fun plotx ->
            let struct(px, vx) = plotx
            vx = plant && not (visited.Contains px))
    
    // visited is needed because I'm using similar logic to the trails, but no stopping point, so I
    // need to make sure that it doesn't retrace itself
    let rec traverse grid plot (visited:HashSet<Point2I>) =
        let plant, point = plot
        if visited.Contains(point) then []
        else
            visited.Add(point) |> ignore
            let path =
                movements plot grid visited
                |> List.filter (fun struct(newPoint, newPlant) -> newPlant = plant && visited.Contains(newPoint) |> not )
                |> List.map(fun struct(newPoint, newPlant) -> traverse grid (newPlant, newPoint) visited)
                |> List.concat
                |> List.distinct
            plot :: path
    
    /// Returns the list of plots walked and a new grid with the traversed plots set to '.'
    let walk (plot:Plot) (farm:Grid<Plant>) : Region * Grid<Plant> =
        let foundMovements = HashSet()
        let region:Region = traverse farm plot foundMovements
        let updatedGrid =
            let arr = Array2D.copy farm
            for _, p in region do
                set p arr '.' |> ignore
            arr
        (region, updatedGrid)
        
    let rec findRegions (farm:Grid<Plant>) : Region list=
        farm
        |> List.unfold (fun arr ->
            match (findFirst (fun struct(_,_,v) -> v <> '.' )) arr with
            | Some value ->
                let struct(x,y,v) = value
                let point = {X = x; Y = y}
                let plot : Plot = (v, point)
                let region, newFarm = walk plot arr
                Some (region, newFarm)
            | None -> None
        )
        
    let part1 input =
        (readGrid2D input (fun _ c -> c))
        |> fun grid ->
            findRegions grid
            |> List.sumBy (fun region ->
                let a = area region
                let p = perimeter region grid
                a * p)
    
    // Part 2 ---------------------------------------------
    [<Flags>]
    type Side = None = 0 | Top = 1 | Right = 2| Left = 4 | Bottom = 8
    type PlotWithFence = Plot * Side 
    
    type SideAndNextPoint = Side * Point2I
    
    // I couldn't use my original movement function because it filters out off-grid positions, so I modified it here
    let getSides plot grid =
        let toPlot (side:Side) (voption:Point2I voption) =
            match voption with | ValueNone -> None, side | ValueSome point -> (Some point, side)
        [
            l (snd plot) |> toPlot Side.Left
            r (snd plot) grid |> toPlot Side.Right
            u (snd plot) |> toPlot Side.Top
            d (snd plot) grid |> toPlot Side.Bottom
        ]
    
    
    let rec findEdges grid (plot:Plot) (visited:HashSet<Point2I>) =
        
        // this attempt that works is to attach the side information to each point
        // I didn't see a great way to use the existing movements function, so I copied it and added a mapping
        // so that I know in what direction the movement options are
        let sidesWithFence = getSides plot grid
    
        let plant, point = plot
        if visited.Add(point) |> not then Side.None
        else
            // use the movements to find edges
            let edges = 
                sidesWithFence
                |> List.fold (fun sides next ->
                    match next with
                    | None, side ->  sides ||| side
                    | Some point, side when (get point grid >>= fun v -> v <> plant) |> ifNone false -> sides ||| side
                    | _ -> sides
                ) Side.None
                
            edges
    
    let getSideCount2 (plotFences:(Point2I * Side) list) =
        // ok, now I have information on each SIDE that a fence is one... omg I suck at this.
        // I'll try to do the whole compare horizontally and vertically thing again, but this time
        // within each I'll have to check the top and bottom, or I'll iterate it twice
        
        let getX (pf:Point2I * Side) : int = (fst pf) |> _.X
        let getY (pf:Point2I * Side) : int = (fst pf) |> _.Y
        
        let countContiguous side group sort =
            plotFences
            |> Seq.filter (fun pf -> (snd pf) &&& side = side)
            |> Seq.groupBy group 
            |> Seq.map(fun (key, g) -> g |> Seq.sortBy sort)
            // |> Array.ofSeq // debugging code
            |> Seq.sumBy(fun grouping ->
                let total =
                    grouping
                    |> Seq.splitByComparison (fun last current -> 
    // splitByComparison is an implementation I took from ChatGPT for a function that I commonly use in C# as part of the MoreLinq library that does the same thing. Here, I'm splitting whenever there is a difference. 
    // in hindsight, it probably could have been a window
                        let l = sort last 
                        let r = sort current
                        l <> (r - 1)
                    )
                    |> Seq.length
                total)
        
        let topCounts = countContiguous Side.Top getY getX
        let bottomCounts = countContiguous Side.Bottom getY getX
        let leftCounts = countContiguous Side.Left getX getY
        let rightCounts = countContiguous Side.Right getX getY
        
        topCounts + bottomCounts + leftCounts + rightCounts
    
    
    let part2 input =
        (readGrid2D input (fun _ c -> c))
        |> fun grid ->
            findRegions grid
            // |> List.take 1
            |> List.sumBy(fun region ->
                let (plotCount, edgecount) =
                    let visited = HashSet()
                    let regionCounts =
                        region
                        |> List.map(fun p -> (snd p), findEdges grid p visited)
                        |> getSideCount2
                    (visited.Count, regionCounts)
                
                let area = plotCount
                area * edgecount
                )
    
    
    • CameronDev@programming.devOPM
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      3 days ago

      I saw it :)

      If I understand your approach for pt2, you are getting all the fences and then grouping the connected ones? That definitely seems like a harder approach. I went with the counting corner method, which was also hard, but less iterating required.

      Keep the solutions coming, even as the sub wanes in activity, I still appreciate them :)

      • RagingHungryPanda@lemm.ee
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        3 days ago

        hey thanks!

        I didn’t check any other solutions before finishing (currently wondering way day 13 is too low), but I thought that trying to traverse fences would be a pain and since I have everything separated by regions and not traversing the array, counting corners never came to mind.

        But the thought that I had was that for each region, all points will be a straight line in the V or H orientations, so if I can go up and down and count when last != next - 1, then that’ll tell me that that is a contiguous piece of fence.

        The idea isn’t too hard, for tracking the XAxis it’s

        region.GroupBy(YAxis) // row
        .Select(group => 
            group.Sort(g => g.XAxis) // column
                .Window(a,b => a != b - 1 ? 1 : 0).Sum()
        .Sum()
        

        Except that I used a different splitting method and that came to me later.