What do you think makes a good battlemap?
There isn’t a one size fits all set of rules, but I like:
- multiple exits and entrances. If the party needs to flee, or there are reinforcements, then they’re should be a few ways on and off the battlefield
- cover. A scattering of solid items to use as full or partial cover makes it easier for characters to move.
- multiple paths allow units to circle behind enemies.
What do you look for in maps?
color matters not too bright and not too gloomy
also no fucking grids in the art. programs do that enough