Ategon@programming.devM to Godot@programming.dev · 26 days agoDaily Godot Tip #12: Turning on "auto switch to remote scene tree" in the editor settings makes it so that when you click play it automatically swaps to the remote tab for debugging purposesprogramming.devexternal-linkmessage-square3fedilinkarrow-up155arrow-down10file-text
arrow-up155arrow-down1external-linkDaily Godot Tip #12: Turning on "auto switch to remote scene tree" in the editor settings makes it so that when you click play it automatically swaps to the remote tab for debugging purposesprogramming.devAtegon@programming.devM to Godot@programming.dev · 26 days agomessage-square3fedilinkfile-text
minus-squareDomi@lemmy.secnd.melinkfedilinkarrow-up1·26 days agoCan you also switch between different remote views when debugging with multiple instances? Somehow I never know on which instance I am attached to.
minus-squareCharzard4261@programming.devlinkfedilinkarrow-up3·25 days agoYes! If you’ve set it up to boot multiple instances, switching between the debugger tabs at the bottom will also switch the remote scene tree. When I stumbled onto this I was so happy. It’s made debugging my multiplayer project soooo much easier!
minus-squareDomi@lemmy.secnd.melinkfedilinkarrow-up1·25 days agoThanks, that should make debugging a lot easier.
Can you also switch between different remote views when debugging with multiple instances? Somehow I never know on which instance I am attached to.
Yes! If you’ve set it up to boot multiple instances, switching between the debugger tabs at the bottom will also switch the remote scene tree.
When I stumbled onto this I was so happy. It’s made debugging my multiplayer project soooo much easier!
Thanks, that should make debugging a lot easier.