Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 1 month agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square70fedilinkarrow-up1116arrow-down10
arrow-up1116arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 1 month agomessage-square70fedilink
minus-squarecoyotino [he/him]@beehaw.orglinkfedilinkEnglisharrow-up1·1 month agoTime sensitive but you can start the time line over at any point?
minus-squareperishthethought@lemm.eelinkfedilinkEnglisharrow-up1·1 month agoTrue and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.
minus-squareMrfiddles@feddit.nllinkfedilinkarrow-up1·1 month ago !To be honest, I kind of wish they just hadn’t bothered with portraying the ending. They set up such cool lore, and I didn’t really need the avant-garde film at the end. A cut to credits would’ve been fine.!<
Time sensitive but you can start the time line over at any point?
True and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.