I keep seeing how Stardew is great here so I tried it yesterday. First I read an interview with ConcernedApe and love how he’s a solo dev, which is inspiring to me for my own solo project. So I really wanted to love stardew, become attached to it, and view ConcernedApe as a romodel.

Did not happen. Loved the music and gentle nice vibes of the intro, and the different starting choices were cool. First negative tho is something I remember from the article where he said he didn’t really like majora’s mask cuz the time aspect then laughed at the irony since he made Stardew. Well I agree. The time aspect doesn’t make it more fun for me.

I love how different the people are instead of all slight variations of the same model.

thing 2 tho that basically prevents me from getting farther is the ‘work’. Right now I’m loading back in to my Rimworld game. Comparatively, when I stepped out on to that Stardew field with no crops yet planted, my thought was, '“oh am i going to have to do all this myself?” Idk why I would want to spend my time and effort doing what someone in Rimworld does without needing micromanagement.

Tried to get farther this morning and could not.

So I guess it isn’t for everyone, and for me, this is why. Definitely admire ConcernedApe tho and his success and community he creates as a solo dev.

  • caseyweederman@lemmy.ca
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    25 days ago

    You could play the whole game fighting monsters in the caves if you wanted. Just get really good at swords.

    • SatyrSack@feddit.org
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      25 days ago

      That would probably get incredibly monotonous. Combat is one of Stardew Valley’s weak points, and the cave system is rather limited.

      • caseyweederman@lemmy.ca
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        25 days ago

        Yeah, but if they’re complaining about everything else, that might be their avenue into the game itself.

      • qyron@sopuli.xyz
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        24 days ago

        It’s the worst part of the game for myself, honestly. Feels unnecessary in a game like Stardew Valley, the part of having monsters and combat.

        I could understand a mechanic of having to explore mines deeper in order to find large quantities of metals for making items and making such exploration dangerous (gas, cave ins, narrow passages, hard labirynths, exhaustion, etc) but monsters doesn’t cut it for me.