Sounds like something only a small number of devs would implement. Unless they are confident they can fuck with the memory space of all games without issues. I expect a PS5 game is a bit more complicated than a saved state on an SNES.
Right?
They invented a quick save button?
This needs to be killed as we have prior art (Emulators, Braid, Prince of Persia: Sands of Time, heaps of racing games, etc).
If their only significant addition is “we a have a button for it” then we need to ask if a button qualifies as “inventive” in 2024?
Edit:
Gus: How do you do that?
Ross: Like everything else in the 20th century, Gus. You push buttons.
- Superman III (1985)
Also:
Announcer: Will he succumb to the maddening urge to eradicate history? At the MERE PUSH of a SINGLE BUTTON! The beeyootiful shiny button! The jolly candy-like button! Will he hold out, folks? CAN he hold out?
On all those games my keyboard has a button for it.
This breaks many games
Breaks trophies too, unless Sony disables them when it’s used.
In emulation if you are using retroachievements rewinding / save stating gives you a ‘lesser’ achievement so the precedent is there from the groups that already invented such a thing
Doesn’t seem like a good sell if they do it that way, though. Let’s invest money and time into this feature that we will disincentivise people from doing by reducing their rewards if they use it.
Works for people doing these things as a hobby project and accounting for functionality that currently exists, but not great for a corporation that would need to convince devs to implement the feature into their games and design around it.
Imagine just rewinding in Elden Ring? No more consequence for death, just un-lose your souls and dodge better without actually learning the tells.
What would be the point?
Let them ruin their own experience? Or it’ll make Elden Ring much more accessible to casual players.
Would be better to watch a Let’s Play, in my opinion. I don’t know why someone would want to play a game only to engage with none of its core gameplay features.
Hi, I’m someone who loves to play video games, absolutely cannot stand to watch other people play games, and for a thankfully brief period, was completely unable to play certain games due to insufficient reflexes.
This would have allowed me to play a wider range of games. I probably wouldn’t have been able to beat dark souls, but plenty of other games would be on the table.
Heres the best part about features like this, and I hope you’re sitting because this might blow your mind: if you don’t want it, and don’t like it… don’t use it.
Hope that helps clear a few things up.
That is engaging with them, just in a way that they’d like to engage with them. From the time they bought the game, it ought to be theirs to do with as they like.
I mean, sure, they have the right, insomuch as someone can buy a game on disc and use it as a coaster I guess. But it ruins the point of it, in my opinion.
I’m not saying people are wrong to enjoy media and spend money however they want, but it’s like a concert venue installing fancy couches to put in the lobby for people who buy tickets to a show but don’t want to actually watch it. It just doesn’t seem worth it.
There are multiple things to get out of Elden Ring besides a challenge, and as further proof of that, the DLC retained the challenge but not some of the other fine points I really enjoyed about the base game.
Sony patents random stuff just in case all the time. It doesn’t mean it’s ever going into a an actual product.
Is a crappy situation but patents don’t enable the patent holder to make a product, after all you can make the product without claiming a patent. Instead they stop people who are not the patent holder from making that product.
So if we put on our tinfoil hats its likely that some “just in case” patents are really just stopping their competition from heading in that direction.
Pretty sure that’s already been done in Viewfinder