I have completed my anual Pixel Dungeon archive report.
Over 400 version’s covered, more details, more icons, searchable content (prior PDF was image only).
PDF available HERE 44MB
User = Pixel
Password = Dungeon
or,
https://pixeldungeon.barnitos.net/
PDreport.pdf is in the Extra folder 📂
Updated Nov. 08th, 2024
I will address the REarranged icons.
I use several different tools, mainly apkanalyzer for icons. Some apk’s as you point out have multiple images and a few don’t follow standard protocol at all. When that happens the tools report no icon. I then do a manual extraction and edit that are then added to the final “tweaks” so that the next time I run the tools I don’t have to do it again manually.
The link’s point to my archive. My PD archive is close to 7GB and I connect to the Internet via cellphone which makes uploading painful. I am hoping to get my GDrive updated and then I will change the links to point to GDrive.
“My own guess for why there is so many incorrect…” Less than a dozen corrections on more than 400 games isn’t so many. I appreciate the reviews and don’t mind making the corrections. Once the bug’s are hammered out, updating and additions will be easy. That has been a long time goal for this project.
At least for me, the ic_launcher layers are reported as mipmaps and are always at same locations, so I don’t what is the block here to automatic retrieval of icons. I do not mean to insult, I am just suggesting how to automate it even further and with more compatibility.
That’s too relatable…
That’s really only because I pointed out games I know personally. There might be more PDs in list, that show debug icon because they did not set non-layered icon properly.