I’m not sure if this is controversial or not - but I (mostly) don’t like games that are primarily set underground.

There are a few exceptions to this, Dungeon Keeper and The Binding of Isaac spring to mind, but mostly I find it actively discouraging. Perhaps it’s a desire to explore under the sky, perhaps it’s that it feels claustrophobic, or perhaps it’s the gloom.

I don’t have a problem with the dark or claustrophobia in the real world, so it’s not that. Anything that involves dungeon crawling immediately puts me off. I don’t want to go down into the dark! I want to be outside!

I wasn’t a fan of the Metro series until Exodus, I bounced off Recettear as soon as the dungeon element was introduced. Anything that wants me to spend an extended period underground with monsters is just a massive turn-off for me. Sewer levels and the like also have this, to a lesser extent.

Anyone else have this specific dislike?

  • .Donuts@lemmy.world
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    27 days ago

    Unpopular, maybe. Controversial, I hope not. Your opinion and experiences are valid.

    Can you pinpoint why it’s a turn off? I understand you’re saying you want to be outside, but is it from a feeling of being limited when you’re inside?

    Flipping it: do you prefer playing games that are in the sky like Bioshock Infinite over Bioshock 1/2 that are underground (on the sea floor)?

    • Flamekebab@piefed.socialOP
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      27 days ago

      Hard to say. Perhaps I don’t like having my back (literally) against the wall. I associate being outside with the space to approach a task on my own terms.

      There’s perhaps also an element of growing up in places like Wales and Scotland where sunlight is at a bit of a premium!

      In the real world I quite like caves…