Need to let loose a primal scream without collecting footnotes first? Have a sneer percolating in your system but not enough time/energy to make a whole post about it? Go forth and be mid: Welcome to the Stubsack, your first port of call for learning fresh Awful youāll near-instantly regret.
Any awful.systems sub may be subsneered in this subthread, techtakes or no.
If your sneer seems higher quality than you thought, feel free to cutānāpaste it into its own post ā thereās no quota for posting and the bar really isnāt that high.
The post Xitter web has spawned soo many āesotericā right wing freaks, but thereās no appropriate sneer-space for them. Iām talking redscare-ish, reality challenged āculture criticsā who write about everything but understand nothing. Iām talking about reply-guys who make the same 6 tweets about the same 3 subjects. Theyāre inescapable at this point, yet I donāt see them mocked (as much as they should be)
Like, there was one dude a while back who insisted that women couldnāt be surgeons because they didnāt believe in the moon or in stars? I think each and every one of these guys is uniquely fucked up and if I canāt escape them, I would love to sneer at them.
(Semi-obligatory thanks to @dgerard for starting this)
and also speaking of Godot ā does anyone doing game dev right now have a good source for placeholder assets? I just finished all the introductory tutorials for the engine and now I want to flex what Iāve learned a bit
Itch and Kenney have good ones:
https://itch.io/game-assets/free
https://kenney.nl/assets (all CC0)
Synty also has a nice placeholder pack for $7. The post-it notes are kind of adorable:
https://syntystore.com/products/polygon-prototype-pack
I donāt think most of these are made for Godot, so you may have to mess around with import settings or set up tilesets/materials yourself
nice! it seems like Kenneyās a pretty popular choice for this kind of thing. Iām kinda tempted to grab their Asset Forge tool to quickly bang out some lo-fi semi-custom models, but I donāt know how its workflow looks for animations and materials. in the worst case, maybe itāll save me from half of the spiral learning curve that is Blender?
the synty pack looks really good! at a glance it seems like their assets come rigged for Unity ā maybe thereās a converter thatāll allow me to convert that rigging into the format Godotās animation system wants
was curious and threw some search queries at the internet. looks like there are a couple of convertor tools out there, although I obvies canāt comment on relative merits worth a damn without spending some time staring at innards and docs/usage
I donāt know how materials work in Asset Forge, but they have a guide on their site for exporting models to animate with Mixamo: https://kenney.nl/knowledge-base/asset-forge/rigging-a-character-using-mixamo. You could also animate things like moving platforms or doors in-engine with an AnimationPlayer.
Speaking of Asset Forge, Kenny Shape is a similar thing for quickly throwing assets together. It has a really fast 2D workflow for creating 3D models that reminds me of Doom mapping a little bit. For lo-fi levels, you might also like Crocotile 3D or the combo of TrenchBroom + Qodot. Crocotile is great for repurposing 2D pixel art tilesets from itch or OpenGameArt into 3D assets, and Trenchbroom/Qodot is a more fully featured level editor Iāve seen people work crazy fast in.
oh thatās awesome! I was wondering how Iād do fairly large levels for a 3D space, and it turns out the answer is that neither quake-style mapping nor competent tiling systems will ever go out of fashion