• _bcron@lemmy.world
    link
    fedilink
    English
    arrow-up
    27
    arrow-down
    1
    ·
    edit-2
    2 months ago

    Most games, most textures are compressed, which leads to something like Diablo 2’s remake having ridiculous load times considering it’s a simple reskin of a 20 year old game. That 30GB footprint probably gets unpacked to something twice the size, and if you’re caching literally every single thing for the sake of smoothness (flight sims rarely have loading screens when you enter another country’s airspace or a different biome), and a little bit of overhead for OS etc, gonna need heaps of RAM

    • Rai@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 months ago

      Interesting—D2R only had 1-3 seconds’ load time for me! Was it bad on consoles without SSDs?

      • _bcron@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 months ago

        Nowadays 2 seconds is an eternity considering M.2 drive speed and DDR4 bandwidth. Baldur’s Gate 1 for example, nothing is compressed and load times are in single digit milliseconds. Sure BG1 is loading like 1/8th the stuff but load times are 1/300th

        There’s actually a program people use for D2R to unpack textures and it cuts load time significantly, but the install and the uncompressed files have a massive footprint