• Asudox@programming.devM
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    4 days ago

    Any dev’s online game that does not want to support Linux in their AC for whatever reason, even if it is a matter of just flipping a goddam switch.

  • JaggedRobotPubes@lemmy.world
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    6 days ago

    I’m gonna make a microtransaction-laden gambling trap competitive multiplayer dating sim, get EA to publish it, and title it “🖕”

  • LCP@lemmy.world
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    7 days ago

    Multiplayer games that require invasive anticheat or really long games that take 100+ hours to complete.

  • technomad@slrpnk.net
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    7 days ago

    Roguelikes. The infinite replayability and computer generated design are fatiguing to me. Seems like most of the reasons why people like them are the exact reasons I don’t. 🤷‍♂️

      • daddy32@lemmy.world
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        5 days ago

        This. I’m OK with permadeath (and in game), but when a game is setup in such a way that most playthroughs just aren’t winnable, even by someone with perfect knowledge, I hate them.

  • Etterra@lemmy.world
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    7 days ago

    Multiplayer anything, dating sims, roguelikes. I will play single player games that offer multiplayer but never the multiplayer part. Oh and gatcha games, waifu collectors, etc. and anything p2w. Fuck that noise.

    • ProfessorProteus@lemmy.world
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      7 days ago

      What’s wrong with rougelikes in your opinion? I don’t usually seek them out, but for a good while I was super addicted to Binding of Isaac. I think the gameplay loop is pretty fun.

      The rest of your comment I agree with wholeheartedly.

  • DarkThoughts@fedia.io
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    8 days ago
    • Anything from EA.
    • Anything from Ubisoft
    • Anything Epic exclusive.
    • Anything with Denuvo (or whatever is the next intrusive DRM).
    • Anything competitive PvP multiplayer.
    • Anything “free” to play.
    • Probably almost all general multipler & live service by now - or otherwise full of dark patterns to keep me “engaged”.
      • Tudsamfa@lemmy.world
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        8 days ago

        I’ll assume since I am someone else, but kernel level anti-cheat is basically Spyware, or at least a privacy concern.

          • intensely_human@lemm.ee
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            7 days ago

            “kernel level” means the deepest level of the computer. It’s like giving a houseguest a key to the safe in your bedroom.

            • med@sh.itjust.works
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              7 days ago

              People really don’t understand just how invasive this is. At that point, if it was programmed to, it could pretend to obey your uninstall directive, while actually overriding your attempts to uninstall the game.

      • AmbiguousProps@lemmy.today
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        7 days ago

        Yep, the other two commenters summed it up well: I’d rather not have software for a game that I play running and phoning home every time I boot my computer (in other words, a rootkit). I also am a Linux user, so they just don’t work for me.

  • Adderbox76@lemmy.ca
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    8 days ago

    Standard 3D shooter/War games like your Call of Duties, Battlefields, etc… It’s not that I’m a prude per se, I’ll happily play a single player campaign similar settings if they respect the material. Though I prefer science fiction where what I’m killing is aliens, or Fallout raiders and Super Mutants, or Zombies, etc…

    But (and this is MY OPINION only…I don’t judge anyone who feels differently) there’s something creepy and wrong about using very realistic modern-day set human-to-human war shooters when the end result is to tea-bag your friend when you kill him and have 13 year old kids calling out slurs in open chat. It just denigrates and cheapens a subject matter that I think should be treated with a lot more solemnity and respect.

    • Rhynoplaz@lemmy.world
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      8 days ago

      As a teen, I was told that playing Mortal Kombat would turn me into a serial killer. Now, as an adult with kids (one of which is an adult) I’m happy to report that I’m probably one of the most docile people you’ll meet.

      (Unless someone seriously hurts my family and/or cats.)

      I used to have fun with Call of Duty, and I never saw it as “I am a soldier and I must kill these people.” Every game needs a theme, and that just happened to be it. I just saw it as a competition of dexterity and strategy. Whether it’s soldiers with guns or a yellow circle munching on ghosts, it’s all just tapping buttons at the right time.

      The reasons I quit playing CoD were because I got sick of buying the same game every year, and as I got older, I couldn’t keep up with the kids. During the 12-25 year old range, your reaction time is WAY better than any other time.

      • Adderbox76@lemmy.ca
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        8 days ago

        Oh no no. That’s not what I mean. Its not about that old chestnut of “It’ll make kids violent!” (It won’t)

        its just realistic, modern war games against realistic depictions of contemporary humans is just something that I find distasteful to be used as “goofy fun with friends”

        Its like playing paintball in a church.

    • Bahnd Rollard@lemmy.world
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      8 days ago

      Agree, the suspension of disbelief is important when your are emulating conflicts similar to the way that people do in meat space.

      Playing as a realisticly depicted person shooting another realisticly depicted person cant be good for your mental health.

  • Dudewitbow@lemmy.zip
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    8 days ago

    EA and Ubisoft, some kernel level anti cheat, and typically speaking, i dont enjoy games that have tower defense mechanics (and i hate when its shoehorned in, e.g Monster Hunter Rise). Korean MMOs. Mobas in general

  • Mordex@lemmy.world
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    8 days ago

    Pay to win games or games with heavy focus on in game purchases. Having an in game store to supplement development costs? Cool no problems. 5 interactions to get into a game but 1 interaction to purchase something? No thanks.

    Not saying they can’t be fun. But not a practice I like to support if I can help it.

    • VanHalbgott@lemmus.orgOP
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      8 days ago

      True, I had to spend money on some cosmetics on Injustice 2 once because that’s what Ed Boon wanted to put in his next DC fighting game that I read about which said he wanted to incorporate first-person shooter mechanics and trends into said game.

      The first Injustice had none of that besides the downloadable content.