The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.

After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.

  • BURN@lemmy.world
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    1 year ago

    It’s because PC gamers overwhelmingly will just ignore the game until it comes to steam, but by the time it comes to steam it’s been 6 months - 1 year and all the hype around the game has died.

    People have been voting with their wallets and not rewarding anti-competitive behavior for once

    • devbo@lemmy.world
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      1 year ago

      thats what i was hinting at. and im not totally happy about epic ruining launches over trying to be a replacement for a, in my opinion, much better system which offers much more ever if they developers don’t use all the features. i do wish steam would add a lower tier which takes less of the profit from indie developers that hardly use any of these features.

      • BURN@lemmy.world
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        1 year ago

        Not really. Steam is not forcing exclusives on their platform. Them providing a better service doesn’t mean the users are anti-competitive.

        EGS explicitly pays developers to not release on other platforms. That’s anti-competitive

        • ILikeBoobies@lemmy.ca
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          1 year ago

          Exclusive is the medium not the store

          A pc game on epic is still a pc game. I haven’t heard of epic preventing devs from releasing on Xbox

          • BURN@lemmy.world
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            1 year ago

            EGS is a platform, Steam is a platform. They are both stores and their own ecosystems.

            They are paying for forced exclusives to their platform. I’m not going to use a different platform even on my same device because it’s anti-competitive for pc gaming.

            • ILikeBoobies@lemmy.ca
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              1 year ago

              You aren’t going to promote competition because it’s anti competitive

              If a game was offered on both platforms do you think people are more likely to get it on Epic than Steam? If not then they have to be exclusive to their store

              • BURN@lemmy.world
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                1 year ago

                That’s not my problem. That’s still being anti-competitive. If one platform is significantly better (eg steam) then the competition needs to offer a reason to buy from them. The problem is that EGS has decided that the only way to give users a reason to use their store has been to make sure the game isn’t available anywhere else.

                The users are able to make the choice to not support poor business tactics and they have. People do not buy from EGS, due to a plethora of reasons, one of which is likely that they are extremely anti-competitive and buy out games.

                • jerkface@lemmy.ca
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                  1 year ago

                  They’ve also been acquiring successful games and forcing a bunch of Epic exposure and “features” on the users.

              • CileTheSane@lemmy.ca
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                1 year ago

                You aren’t going to promote competition because it’s anti competitive

                A store doesn’t have the right to my business just because it exists. If I started a PC game store and charged twice as much as Steam or Epic would you purchase from me just to support competition?

                A business needs to give me a reason to purchase from them. If the best reason to purchase from Epic is to give them a participation award then no thank you.

      • b3nsn0w@pricefield.org
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        1 year ago

        it’s not. choosing to buy on steam because it’s a better experience to you than egs is exactly the result we want from competition. they competed for your favor, steam won, and egs lost. personally, sometimes i buy on gog because i like its features better, especially the offline installer and lack of drm, but even if steam won all rounds that would still be competition, they’re just good at it.

        anti-competitive measures are the ones that try to abuse an existing market position to take that choice away from you and force you to go one way or another. if you really wanted a grasp on valve, you could argue for example that the steamdeck is anti-competitive on the market of game stores, because it makes using competing game stores inconvenient (even though you absolutely can do it, i have played uplay games on my steamdeck, and could probably easily install egs as well, i just don’t have any reason to try). exclusivity is also a very clear-cut anti-competitive measure, because it just cleanly takes choice away from the end user and forces them to go with a specific launcher, or worse, specific hardware in some cases. but just being better than everyone, or as a consumer choosing to go with the best option is not anti-competitive, it’s just winning the competition