(⬤ᴥ⬤)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 3 months agoefficient game design rulelemmy.blahaj.zoneimagemessage-square46fedilinkarrow-up1759arrow-down117cross-posted to: [email protected]
arrow-up1742arrow-down1imageefficient game design rulelemmy.blahaj.zone(⬤ᴥ⬤)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 3 months agomessage-square46fedilinkcross-posted to: [email protected]
minus-squarepancakes@sh.itjust.workslinkfedilinkEnglisharrow-up1·3 months agoIt could be a matter of storing non-text information in an uncompressed text format. Kind of like how all files are base 0s and 1s in assembly, other files could be “logged” as massive text versions instead of their original compressed file type.
It could be a matter of storing non-text information in an uncompressed text format. Kind of like how all files are base 0s and 1s in assembly, other files could be “logged” as massive text versions instead of their original compressed file type.