RonnieB@lemmy.world to Games@lemmy.worldEnglish · 6 days agoPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comexternal-linkmessage-square44fedilinkarrow-up11arrow-down10cross-posted to: [email protected]
arrow-up11arrow-down1external-linkPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comRonnieB@lemmy.world to Games@lemmy.worldEnglish · 6 days agomessage-square44fedilinkcross-posted to: [email protected]
minus-squareCarighan Maconar@lemmy.worldlinkfedilinkEnglisharrow-up0·6 days agoYeah but why would you want to finish a game as a dev nowadays? You get paid for you early beta releases (= “early access”), not for finishing it from there.
minus-squareEvotech@lemmy.worldlinkfedilinkEnglisharrow-up0·4 days agoBasically, an unfinished game has infinite possibilities.
Yeah but why would you want to finish a game as a dev nowadays? You get paid for you early beta releases (= “early access”), not for finishing it from there.
Basically, an unfinished game has infinite possibilities.