• overload@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    28
    arrow-down
    3
    ·
    3 months ago

    I think that’s kind of a shame.

    I don’t care for Ubisofts bland and lazy open world design formula, but SW:O appears to not do a lot of the usual open world BS that they’re known for.

    I only get this from Skillup’s review and he had a host of problems with gameplay, but I also got the sense that this is a game that will be remembered fondly by a subset of the star wars fandom.

    Hopefully the lesson that Ubi learns isn’t “see, we should stick with what works. Another generic open world Assassins Creed RPG-Lite”.

    • Lightor@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      3 months ago

      I hurts me how bad SW:O did for that very reason. There’s no XP, there’s no tower in each zone to unlock or whatever. It’s a really good game IMO with a few issues.

      • overload@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 months ago

        It’s just a shame that some of the biggest of those issues appear to be fundamental game mechanics.