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- cross-posted to:
- [email protected]
Ubisoft’s latest is the perfect example of the bewildering dissonance of modern AAA gaming
Ubisoft’s latest is the perfect example of the bewildering dissonance of modern AAA gaming
He is baffled by the focus of assets. Thousands of people from across the world came together to create these beautifully meticulous visual details, yet nobody bothered to make sure the game is actually fun to play.
Also, I know I’m going to be gunned down on this hill but BOTW is boring. I have tried again and again to get through that game and can’t push myself beyond 10-15ish hours. It’s like everyone that is raving about it has never played a basic open world game before. It has a cool physics system but that can’t prop up the fact that the huge open world is just EMPTY and when you do finally find something to interact with it’s either 1)One of 4 enemy types that you can either use the physics engine to cheese or just whack at using the most basic combat system imaginable (and you’ll be punished for using with a broken weapon), or 2) an incredibly basic “dungeon” that involves 1-3 simple puzzles and maybe another boring fight.
To top it off the writing is absolutely atrocious, so you can’t even rely on that to drive you through the mediocre gameplay. I just don’t get it.
It’s all the Zelda fanboys that puff up those games, really. They’re so damn vocal about their actual love for a video game, which is weird.