• SkyezOpen@lemmy.world
      link
      fedilink
      arrow-up
      7
      ·
      1 year ago

      I watched the commercial and the whole thing was a virtual desktop ad. Absolutely no hint that the apple headset could even be used for vr gaming. I believe vr will soon become more widespread with standalone sets becoming much less of an investment, but there is absolutely no way in hell apple will contribute to vr gaming in any meaningful way.

    • rgb3x3@beehaw.org
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Apple isn’t even gearing this toward gaming. They basically didn’t show any gaming during their press release, if I’m remembering correctly.

      So to even write a story supposing that Apple Vision will have any impact on the gaming industry is naive and uninformed.

  • bkmps3
    link
    fedilink
    arrow-up
    14
    ·
    1 year ago

    I don’t see this ever being a hard hitter in the gaming space.

    The thing that intrigues me about the vision pro is the movie experience. If it can end up being an imax level experience at home then there’s value there. Just not at the current price…

  • skellener@kbin.social
    link
    fedilink
    arrow-up
    9
    ·
    edit-2
    1 year ago

    Apparently nothing. There wasn’t a single game demo when they presented it. Yet again, Apple misses out on gaming. 🤦‍♂️

    It seems to be designed for using Mac apps in a flat floating window in front of you and watching movies alone.

  • Mikina@programming.dev
    link
    fedilink
    arrow-up
    9
    ·
    1 year ago

    From how I understand it, Vision Pro is in no way made for gaming, and the target audience has nothing to do with gamers. I think I’ve even heard that most of the sensors are locked and you can’t even access their data from withing the apps, but I may be wrong on that.

    However, my experience when experimenting with virtual office and desktop on Quest 2 was amazing - the fact that you can take only a headset with you anywhere you go, be it a hotel or a train, and get a full 4-monitor setup for your laptop is amazing. And VR meetings or co-working was something I was really skeptical off, but it was one of those things that suprised me how much better it is in comparison to regular “stare at circles at screen” Teams meetings.

    I’ve only experimented with it for a few days, because the Quest 2 still has borderline low resolution (although it wasn’t unusable, you do notice it from time to time) and more importantly is uncomfortable to wear for longer time. Something like the Vision Pro, that was made for exactly this use case, will be amazing for managers and people who are mostly on the move or have a large number of meetings. And they can also usually afford a device like that.

    I highly recommend to everyone who has a Quest to give Workrooms a try. Just spend a few minutes there, take a look what it can do and how it feels. Don’t get me wrong, I really hate Meta and the whole Metaverse idea is laughable, but that’s also why I’m recommending Workrooms - because the experience really surprised me, and I can see the potential it has, once the headsets get better.

    • hairyballs@programming.dev
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      1 year ago

      I think you’re right. I’m not an Apple fanboy (by far), but I’m very excited about that product for nomadic work purpose. I like to move a lot, and being able to work without having a desk or similar is incredible. I’m just a bit skeptical about a few points rn: that it isn’t comfortable when the weather is hot, that the battery is bulky or doesn’t last a day… but so far I’ve read everywhere that the tech is incredible.

      • TheOakTree@beehaw.org
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        It has a tethered battery with 2 hours of runtime on a full charge… so not terrible but not great.

  • StarServal@kbin.social
    link
    fedilink
    arrow-up
    8
    ·
    1 year ago

    Sigh.

    There are dozens of reasons why I think it won’t succeed or change the landscape of gaming, but I’ve always been wrong when it comes to predicting anything around Apple, so it’s probably going to revolutionize everything. Take that, Fate. Prove me wrong this time.

  • worfamerryman@beehaw.org
    link
    fedilink
    arrow-up
    7
    ·
    1 year ago

    Honestly, I don’t think it will have any impact on gaming.

    It’s too expensive and few people will buy them.

    Surely they will be more affordable in a few years, but gaming on a headset is not what I want.

    I am planning to buy a steam deck for gaming so I can be even less isolated when playing pc games. I have been using my switch to its fullest extent so I can be chilling with my wife while gaming.

    I really don’t want the be experience as it will block me off from other important things in my life.

  • Overzeetop@beehaw.org
    link
    fedilink
    arrow-up
    6
    ·
    1 year ago

    That was written as if Rift/Quest and Vive never existed. The Vision is going to be a full generation ahead, with some features nobody else can afford to price into a consumer headset - no question. But the gaming path laid out in the article is most of the way through for current PC gamers. Apple has the opportunity to offer many things gamers want, but I’m skeptical they can attract and retain the major game studios for the same reason Oculus and Steam had - not enough market penetration. And even at 1/2 the price of the Vision it’s going to be a luxury item rather than a ubiquitous one.

  • AeonFelis@lemmy.world
    link
    fedilink
    arrow-up
    5
    ·
    1 year ago

    I don’t think the Vision Pro is going to have to do much with gaming. It seems to be aimed toward the same niche as the Quest Pro.

  • Conyak@lemmy.tf
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    I really couldn’t say but I do know that it will likely not do anything for me. Until we reach Star Trek holodeck level of VR it will remain a gimmick.

    • iAmTheTot@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Out of curiosity, have you tried any VR headsets? If yes, which one(s)?

      I’ve found the Quest 2 to be quite immersive and it’s by no means the most advanced one. Far from a gimmick. Beatsaber and Pistol Whip are both very fun.

      • Conyak@lemmy.tf
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        I have a Quest 2 as well and those games are fun but it got old very quick for me. I have also played with the Vive. To me it comes down to the movement part which is why I say it will not really work for me until you get something like the holodeck where I can walk.

  • cobra89@beehaw.org
    link
    fedilink
    arrow-up
    5
    ·
    1 year ago

    what will it do for the gaming industry

    Besides making everyone jaded on AR/VR? Nothing.

  • taanegl@beehaw.org
    link
    fedilink
    arrow-up
    5
    ·
    1 year ago

    It won’t, not yet at least. Game development is about audience size. Take for instance the latest Zelda. There are a ton of Switches out there. Or take Dave the diver, which is sold on Steam for PC. In each those cases the availability of hardware does not constitute a barrier to entry. You have a crapton of gamers that can get access.

    But with VR though? How much does a VR setup cost? PSVR is probably the thing that is getting closer to bringing VR to the general public, but considering it has to be 120Hz in refresh rate or more and that you need the space to be able to move around in. Then there’s the pricetag.

    How much did an Apple Vision cost again? Oh right. Mad money. We’re talking your 1%'ers, which don’t move the gaming market like at all.

    So until a VR setup is cheap, accessible and standardised, don’t expect this to be one “the year of VR gaming” just yet.

    • TheOakTree@beehaw.org
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      1%'ers, which don’t move the gaming market like at all.

      Except for the F2P whales, but obviously that doesn’t carry over here.

      • taanegl@beehaw.org
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        It’s actually proof that whales are not good for the industry. You won’t be finding top tier writers or game designers going to VR all that much, because they want to reach audiences.

        That means it doesn’t matter if you have a whale audience, if said audience is small. Creatives want to reach out, generally speaking. So there isn’t that much incentive creatively speaking to develop for VR.

        • TheOakTree@beehaw.org
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          Oh definitely. Whales are the reason why many F2P models are notably more profitable than one-time purchases, at least for games with large audiences.

  • LanternEverywhere@kbin.social
    link
    fedilink
    arrow-up
    1
    arrow-down
    1
    ·
    edit-2
    1 year ago

    Based on apples track record i would never bet against them, in fact if was forced to then i would bet on their new product being successful. … but I don’t personally see the point of the device. I can already do very good quality vr with my quest 2, which includes huge virtual screen tv and movie watching, immersive vr videogames, guided meditation worlds, 3d art pieces, etc. And it does it all for like 1/7th the price of the visionpro. The quest 2 is less than $500 while the visionpro is like $3500.

    The only unique and potentially appealing feature i can find that the apple device does is doing a virtual face recreation for vr meetings. If it works well enough then it could be useful, but it’s not worth anywhere close to the pricetag. It would be worth maybe a few hundred dollars more than an oculus quest.

    • Uprise42@artemis.camp
      link
      fedilink
      arrow-up
      3
      arrow-down
      1
      ·
      1 year ago

      Two key points that most people seem to be missing.

      First, it’s a pro. This implies, based on naming schemes of other devices, there will be a cheaper model or maybe multiple in the future.

      Second, this is absolutely an enterprise device. This device can help with productivity in work environments and such and is being marketed mainly towards businesses for employee use. If a business uses apple products and is interested in VR this is the product they will buy because they know it will be easy to set up and integrate seamlessly. Ya, it’s got some games and entertainment, but so do MacBooks and iPads which are also very successful for business use. But the primary market will be businesses buying this for employees that do a lot of travel where they can’t always have a laptop or, as AR improves, specialized fields where the AR can help/assist the user. That last one is interesting cause everyone has been saying it can be done but technology needs to catch up. Well with this it’s caught up. Just waiting on developers.

      • Dangdoggo@kbin.social
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Yes but there are in fact already options for business AR fields and HUDs as well which run cheaper price wise and likely are more performant and work with more architectures so this really feels like Apple just trying to grasp at what market share they can before they miss their chance. It’s not revolutionary, it’s just an Apple Hololense. Who cares.