Making it 17+, changing cast and visuals don’t count. Let’s say it’s live action with heavy CGI. What would be here for the main attraction, the plot, the cast of characters?

  • Daxtron2@startrek.website
    link
    fedilink
    arrow-up
    12
    ·
    3 months ago

    IMO the biggest failure of most video game movies is they try to translate the story or characters directly to film, ignoring the biggest part of games is player interaction. Make a film in that universe with an original story. Sure cameos are fine, or if you really want a main character from the game, don’t just rehash events from the games.

    • andrew_bidlaw@sh.itjust.worksOP
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 months ago

      That’s not safe. Just with Hollywood stars, CEOs think the main drag is the cast of characters, and the content of the original. And since they don’t play these games, they hardly get what makes people like them.

      An anecdotal case: the Doom movie, a guilty pleasure of mine, where the only highlight is a scene of brutally shooting imps from the first person perspective for 2 minutes. In a 90 minutes movie, boggled down by pure boredom, somewhere in the end. That’s when many people woke up in the cinema and started to cheer, because it was more DooM than anything else in this movie.

      For me, it’s not even a story (in Borderlands, lol), but catching the feeling people got from these games. In the first game, as per my OP, it was treasure hunting and greed in the middle of nowhere, accompanied by trash humor and stupid gore. Shooting shit from a wind generator while taking headshots with a non-credible sniper-scoped rocket revolver? Sign me in.