A mention in this week's Steam Deck firmware patch notes has some observers speculating that Valve is preparing to release its well-regarded Linux build for third-party hardware....
Since you’re talking about ownership, remember that most “purchases” via Steam have DRM in them. If you really want to own your library then purchase from GoG and have your games downloaded to an external harddrive. You can easily access your GoG library via Heroic on Linux.
That’s up to the game developers, not Steam. Many games on Steam don’t have any DRM, you can copy the files anywhere you want and just start the exe without Steam even being installed.
I bought Minecraft on pc, downloaded an apk, logged in with my Microsoft account, and I can play on online servers. Seems like it can be shared, but Microsoft doesn’t want you to.
Mknecraft pocket edition doesnt even need the microsoft account you connect it to to have minecraft installed
The only protection minecraft bedrock has against privacy is if it cant detect if the game was bought from the play store(at least on android, i dont know about java)
You can also find a pirated version of minecraft on the play store (the exact same game, works even in multiplayer, the only difference is that it comes with a texture pack that you can remove)
This would be huge and a big step to single purchase ownership.
One of my biggest griped with the modern state of gaming is how purchases are platform based.
Minecraft pe doesn’t transfer between ios and android yet on pc all my games work on linux the same as windows.
Once we have the power to load the OS where we have acces to our library publishers will rush to make sure their platform gets that access.
Since you’re talking about ownership, remember that most “purchases” via Steam have DRM in them. If you really want to own your library then purchase from GoG and have your games downloaded to an external harddrive. You can easily access your GoG library via Heroic on Linux.
I already am accessing gog on Linux trough heroic but I archpriciate the mention for others.
That’s up to the game developers, not Steam. Many games on Steam don’t have any DRM, you can copy the files anywhere you want and just start the exe without Steam even being installed.
Nah, they just have a software platform instead of hardware one
The ideal platform will be hardware agnostic
It would need to be open-source and using only open APIs when talking to the system. This isn’t happening any time soon
Isn’t that just OpenGL/Vulcan and Linux?
You’re describing Java which is open source since 2007.
I bought Minecraft on pc, downloaded an apk, logged in with my Microsoft account, and I can play on online servers. Seems like it can be shared, but Microsoft doesn’t want you to.
Mknecraft pocket edition doesnt even need the microsoft account you connect it to to have minecraft installed
The only protection minecraft bedrock has against privacy is if it cant detect if the game was bought from the play store(at least on android, i dont know about java)
You can also find a pirated version of minecraft on the play store (the exact same game, works even in multiplayer, the only difference is that it comes with a texture pack that you can remove)