So, like during Covid, I might have gone a little stir crazy, and built my own little universe with this massive (and tweaked-as-they-went) collection of story arcs. I used stardrifter’s rules
I touch one of those characters and I’m a dead dm. But they’ve been playing those characters for years now.
The way I’ve learned to do it is to build some sort of resurrection system in as the game progresses. The one shot style single-night campaigns with fresh characters, those are where I’m allowed to create new and interesting (and usually hilarious) ways for them to die.
The one shot style single-night campaigns with fresh characters, those are where I’m allowed to create new and interesting (and usually hilarious) ways for them to die.
Ah, yes. We had a Skull & Shackles pirate campaign where we kept a roster of lower-level crew members who would do Red Shirts tier missions when we didn’t have a full table. Lots of spoofs and goofs, and the main character cast didn’t have to lose sleep over getting eaten by a giant claim or seduced to the bottom of the sea by sexy merpeople.
Yup!
So, like during Covid, I might have gone a little stir crazy, and built my own little universe with this massive (and tweaked-as-they-went) collection of story arcs. I used stardrifter’s rules
I touch one of those characters and I’m a dead dm. But they’ve been playing those characters for years now.
The way I’ve learned to do it is to build some sort of resurrection system in as the game progresses. The one shot style single-night campaigns with fresh characters, those are where I’m allowed to create new and interesting (and usually hilarious) ways for them to die.
Ah, yes. We had a Skull & Shackles pirate campaign where we kept a roster of lower-level crew members who would do Red Shirts tier missions when we didn’t have a full table. Lots of spoofs and goofs, and the main character cast didn’t have to lose sleep over getting eaten by a giant claim or seduced to the bottom of the sea by sexy merpeople.