Why would they waste money making what modders are doing for free?
Because they could sell them as new games.
Fallout is hot right now thanks to the show, and from a business perspective its kind of crazy that they didn’t plan to have something available to capitalize on that interest. A Fallout 1 & 2 remake or remaster would have been an easier option than a whole new game. And it’s the kind of thing you can outsource to another studio, so it doesn’t have to disrupt their current plans.
If I were some soulless executive at Microsoft, I’d have been getting this put together the second I saw that the show was a huge hit. I’d be trying greenlight remasters of basically all the games, plus a new non-numbered game in the series that could have limited scope but keep the same basic flavor, and maybe a new game in a different genre altogether. Things that could be handled by other developers and pushed out over a reasonable time frame so we could at least have something to announce before season 2, while letting Bethesda keep Fallout 5 for whenever they finally get around to it.
Someone mentioned they don’t hold the source code anymore so it would be quite a feat to remake either 1 or 2 at this point.
Rumor has it that Microsoft bought zennymax to put obsidian to work on something that isn’t Avowed or The Outer Worlds 2 but again that’s just a rumor and if true is poorly timed.
Is anyone even asking for that?
3d isometric RPGs don’t really need mind-blowing graphics.
That’s pretty much the reason early games were 3d isometric RPGs…
I don’t give a shit about having a remake but it’s not always about just mind blowing graphics. It can be about accessibility, quality of life changes, adjustments and new content.
The diablo 2 remake is cool because it was getting more and more difficult to run the original on new hardware. They even added new rune words and sets I think, which is nice.
Yeah really the biggest selling point of a remaster wouldn’t be graphics, but “it’s one click to run on your machine, no patches, no fixes, no widescreen bugs”.
Mass Effect legendary was less of a remaster for me and more of a “you don’t need to do 4 hours of mods before each game anymore” buy.
It can be about accessibility, quality of life changes, adjustments and new content.
But you can’t name anything specific…
Go argue with Todd if you got an idea, that might accomplish something.
Uh im not trying to argue, I was just contributing to the community. Try to assume best intent sometimes bud, might lower your blood pressure.
I’m not on the remake design team, but I did give an example of what I think is good about a remake, in case you didn’t get to 4th grade reading.
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Modern isometrics with updated controls are really fucking good though. I’d rather games that are 20 years or older get remasters vs games that launched 5 years ago
with updated controls
They were point and click games…
I’m pretty sure there’s been mods for controller support for a while now. But there’s nothing you can add to the game to significantly improve it, that wouldn’t significantly change it
Unless you’re talking about whatever it is Square Enix is doing with FF7.
I mean, I’d probably buy it if it was for fo2, but I’d be pretty grumpy about it and wouldn’t call it a remake.
Yeah, I mean why remake Fallout 1/2 when they can just re-release Skyrim?
There’s a lot of quality of life issues with the first two games. Plenty of room to make just a couple UI changes while keeping the rest of the game the same.
Too bad they don’t have the original source to work from, because they’re basically going to have to remake it from the ground up just to make a couple minor changes, and that’s just not worth it.
I’d just like an iOS/android port. Those games would be fantastic on a tablet with touch controls.
Edit: didn’t really intend this to be a comment reply. I didn’t realize source files were unavailable. That would make a port unreasonable.
Wouldn’t want to dilute their mediocrity with good writing