They lowered the cut for people who didn’t need it. Massive publishers selling tons of games. Arguably indie games that only sell a few copies need a larger cut than EA on their latest blockbuster.
There isn’t much in the way of scale here. Their bandwidth isn’t monitored on a per game basis, and if that was a factor in the cost they’d be basing the cut on the size of your game. Same 1 gb indie game pays the same cut or larger than a 100gb mammoth from EA. Valve is also way more strict with that indie game in getting itself published than they are with the EA game as well.
They lowered the cut for people who didn’t need it. Massive publishers selling tons of games. Arguably indie games that only sell a few copies need a larger cut than EA on their latest blockbuster.
There isn’t much in the way of scale here. Their bandwidth isn’t monitored on a per game basis, and if that was a factor in the cost they’d be basing the cut on the size of your game. Same 1 gb indie game pays the same cut or larger than a 100gb mammoth from EA. Valve is also way more strict with that indie game in getting itself published than they are with the EA game as well.