I believe there are many such examples, but the particular one I’m thinking of right now is the Cold Spot haunt which states that a character is clumsy 1 if they critically fail. When would they stop being clumsy 1?

  • AnarchoSnowPlow@midwest.social
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    14 days ago

    Since it doesn’t say specifically and it’s not tied to any other condition I would say the intent is probably to tie it to the space and/or until the PCs have a few minutes to warm up. So once out of range of the haunt I don’t think I’d force them to hold onto the condition. If in a fight it could make a difference, but otherwise it seems to be an inconvenience.