A few months back, one of my favorite let’s play channels introduced me to Shadows of Doubt, a procedurally-generated cyberpunk detective game that plays like an immersive sim. I find it kind of fascinating, and love the look, the crowded, densely-packed setting, and the depth of the simulation, where it maps out stuff like every NPC’s routine whether they’re relevant to a case or not, where they live, even where they leave fingerprints.
I don’t play many games, mostly for lack of time, and tend to avoid proc-gen stuff that relies on emergent gameplay and emergent storytelling (I guess I have an easier time justifying a story-based game as it’s more like reading a book or watching a show? I don’t know). But I keep thinking back to this one and wanting to give it a shot because the cyberpunk immersive sim thing is very much my jam. I thought I’d see if anyone else has played it, and if you’ve had any good adventures in it.
Here’s an article I stumbled onto while gathering links, in case you want more info: https://www.pcgamer.com/this-procgen-cyberpunk-detective-game-is-like-an-endless-deus-ex-and-it-could-become-a-stone-cold-classic/
As a gamedev there are some projects that sound for me more fun to develop then to play. This is one of them :p
I’ve dabbled in game design a little bit and know the siren’s call of ever-more-thorough simulation. I could definitely just spend all my time setting up little clockwork worlds and tuning them. I was miles away from anything this elaborate but that’s definitely part of the appeal for me