alessandro@lemmy.ca to PC Gaming@lemmy.ca · 5 months agoHidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over againwww.pcgamer.comexternal-linkmessage-square3fedilinkarrow-up154arrow-down15cross-posted to: [email protected]
arrow-up149arrow-down1external-linkHidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over againwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 5 months agomessage-square3fedilinkcross-posted to: [email protected]
deleted by creator