The controversial boss of Embracer Group has discussed the topic of increasing the price of video games beyond $70 amid rising development costs and an increasingly competitive market.
You realize that sales come in varying magnitudes, right? Each individual decides what a game is worth to them, and if that means a 50% sale might have been sufficient for a $60 game, but that it’ll take a 65% sale to make an $80 game worth it, then so be it.
There’s a fundamental disconnect here and I’m not sure where it is, so let me just explain my position and maybe you can tell me where you’re confused.
Let’s take, for instance, a game which at full price is $40, a game that’s $60, and a game that’s $80.
In all of these cases, let’s assume I have decided that I am willing to pay $20.
In the first case, I will wait for a 50% sale, and buy the game.
In the second case, I will wait for a 66% sale, and buy the game.
In the third case, I will wait for a 75% sale, and buy the game.
If that sale magnitude doesn’t happen, I won’t buy the game. Similarly, if I’ve lost interest in the game by the time that sale magnitude happens, I won’t buy the game.
It’s very simple. Nobody is forcing you to pay $80 for a game, and nobody is forcing you to buy it just because it’s 50% off, if the 50% off price is not low enough that you feel it’s worth your money to buy it. It’s OK to just not ever buy a game.
And now increase the price a little more, until you never ever reach your 20 bucks target price point. Please just stop playing obtuse. You should know how percentages work.
Yes, because you know what? It is a solution, if everyone does it. If they started releasing games at $80, and everyone just said “Nope, sorry!” and refused to pay it, that practice would stop really fast. I have a huge game backlog, and there’s tons of great indie games with $10-$25 price tags that won’t be subject to this bullshit.
What’s your plan to discourage this practice, complain about it on Lemmy and then buy the games anyway? I’m sure that’ll be madly successful.
Do it. If people want to pay high prices for brand new video games, let them pay it. I’ll just do what I’ve always done; wait for a sale.
You realize this consequentially also increases the reduced price of a sale, right?
You realize that sales come in varying magnitudes, right? Each individual decides what a game is worth to them, and if that means a 50% sale might have been sufficient for a $60 game, but that it’ll take a 65% sale to make an $80 game worth it, then so be it.
You understand that games don’t just get cheaper until the are on 100% sales, right?
There’s a fundamental disconnect here and I’m not sure where it is, so let me just explain my position and maybe you can tell me where you’re confused.
Let’s take, for instance, a game which at full price is $40, a game that’s $60, and a game that’s $80.
In all of these cases, let’s assume I have decided that I am willing to pay $20.
In the first case, I will wait for a 50% sale, and buy the game.
In the second case, I will wait for a 66% sale, and buy the game.
In the third case, I will wait for a 75% sale, and buy the game.
If that sale magnitude doesn’t happen, I won’t buy the game. Similarly, if I’ve lost interest in the game by the time that sale magnitude happens, I won’t buy the game.
It’s very simple. Nobody is forcing you to pay $80 for a game, and nobody is forcing you to buy it just because it’s 50% off, if the 50% off price is not low enough that you feel it’s worth your money to buy it. It’s OK to just not ever buy a game.
And now increase the price a little more, until you never ever reach your 20 bucks target price point. Please just stop playing obtuse. You should know how percentages work.
It’s really not difficult. You don’t have to buy the game. You can just choose not to play it.
So when everyone adapts those new prices, you’ll quit buying games / quit gaming / pirate everything. That’s your glorious solution.
Yes, because you know what? It is a solution, if everyone does it. If they started releasing games at $80, and everyone just said “Nope, sorry!” and refused to pay it, that practice would stop really fast. I have a huge game backlog, and there’s tons of great indie games with $10-$25 price tags that won’t be subject to this bullshit.
What’s your plan to discourage this practice, complain about it on Lemmy and then buy the games anyway? I’m sure that’ll be madly successful.
Not if you wait enough
Please understand how percentages work, because that’s quite literally not true.
If you wait enough the sale % will drop ex: from a 50% sale to 70% a sale