This post is about helping @[email protected] in creating a Perchance style for Virtual Tabletop tokens. (From this Perchance forum post)

Generator used is x2x’s text2image-generator

Here are my prompts and images in my current testing:

Japanese Token
style: No Style
prompt: (3d model in top down view:1.1), (from above:1.3), from behind, plain background, person with a katana, edo style
n_prompt: soft shadows, hard shadows, reflections
res: 512x512
seed: random

Thief in white Clothing
style: No Style
prompt: (3d model in top down view:1.1), (from above:1.3), from behind, plain background BREAK a male thief with white clothes knife in hand, fantasy d&d style
n_prompt: soft shadows, hard shadows, reflections, disc
res: 512x512
seed: random

We can probably increase more emphasis on the from above or at the 3d model in top down view, but any higher than 1.5 is muddy.

Essentially adding:

(3d model in top down view:1.1), (from above:1.3), from behind, plain background

Before your actual prompt will make the image like it is from top down.

  • allo@lemmy.worldM
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    4 months ago

    how do you know he’s a thief? where does he store his loot?

    jk. interesting quest! i will passively start a style on Beautiful People and grow it over the next few days and see what I can make for a Virtual Tabletop Token style.

    edit: reading the original, I see exactly the issue and this literally was my first Quest myself on Perchance. I was making a game with a topdown view and tried making topdown images and it was definitely not as easy as it would seem. Let’s see if I or others can solve it now :)