- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
cross-posted from: https://lemmy.world/post/2933013
Minecraft Indev version had a feature called “isometric screenshots” which took an isometric screenshot of your world. Because the world wasn’t infinite at that time, it took the screenshots easily. It still can be done in modern minecraft hovewer, with some plugins.
You just love to be a smartass do you CookieJarObserver?
Why make wrong statements that are physically impossible?
I just used the official wording written by notch.
Ok, still objectively wrong…
Does it matter?
Does it not?
It does not because %99 of people that encounter this post probably doesn’t care if minecraft worlds are actually infinite or not.
☝️😑
One percent does. And why are you making a fuss about it? I never personality attacked you.
This might be the stupidest comment chain I’ve ever read. Thank you both!
Nope, it doesn’t
Its not a physical world, so how would it be physically impossible?
What? It runs on a PC the pc is bound to the laws of physics, something being infinite inside a PC would require infinite storage space, do you have that?
You can just use some kind of programattic generation to make an infinite world.
No. Literally not. You can theoretically generate a infinite amount of “world” but you will never be able to save it, open it or run it, because running a infinite code, needs infinite RAM, disk space and CPU Power and Energy. Its literally impossible.
Games don’t load the entire world onto disk at once. So as long as you save however that world was seeded, the only variables you need to worry about are whatever permenant interactions the users has had with the world.
Uh no. Otherwise you don’t have a infinite world. Its not a world, its a mathematical key to generate a world. And when you interact in every chunk, it needs to be saved, in a infinite World that would be hypothetically possible, in a real world it isn’t.
(also from what i know a seed is making a very accurate world, at the center, the further you go out from it however, the higher is the probability of it becoming different with each generation)
(btw Minecraft saves every chunk that was ever generated)
Typical client, changing the scope of the project 🤣.
At the end of the day, games programming is full of shortcuts but ive already shown you how its possible to make an infinite world in a video game. Sure you can’t load that all into memory at once, or save the state of every single block… But that wouldnt me necessary, as its impossible for a user to interact with an infinite number of blocks.
Because this is how normal people refer to the current world generation. It’s not infinite, but it’s near enough from our perspective that it may as well be.