federino@programming.dev to Steam@lemmy.ml · 1 year agoWhat do you think of this prediction?programming.devimagemessage-square375linkfedilinkarrow-up11.31Karrow-down139
arrow-up11.27Karrow-down1imageWhat do you think of this prediction?programming.devfederino@programming.dev to Steam@lemmy.ml · 1 year agomessage-square375linkfedilink
minus-squarecoaxillinkfedilinkarrow-up36·1 year agoUnless you change physics the latency will never be solved.
minus-squareTonyTonyChopper@mander.xyzlinkfedilinkarrow-up13arrow-down1·1 year agoSimply build a gaming server farm in the middle of every small town in the world
minus-squarewizardbeard@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·1 year agoDo like Netflix and start putting hardware in every datacenter and at backbone split point you possibly can.
minus-squareJako301@feddit.delinkfedilinkarrow-up2arrow-down10·1 year agoLatency is a non issue if you make the service even remotely decentralised. One server per EU country is enough to push the latency below 50ms, which is more than playable, even for shooters and MOBAs.
minus-squarecoaxillinkfedilinkarrow-up15arrow-down1·1 year agoStill to much of you want to be decently competitive in a shooter.
minus-squarepivot_root@lemmy.worldlinkfedilinkarrow-up1·1 year ago50ms of latency in a first-person perspective. That’s a great way to exclude people with motion sickness from playing games.
Unless you change physics the latency will never be solved.
Simply build a gaming server farm in the middle of every small town in the world
Do like Netflix and start putting hardware in every datacenter and at backbone split point you possibly can.
Latency is a non issue if you make the service even remotely decentralised. One server per EU country is enough to push the latency below 50ms, which is more than playable, even for shooters and MOBAs.
Still to much of you want to be decently competitive in a shooter.
50ms of latency in a first-person perspective. That’s a great way to exclude people with motion sickness from playing games.