cross-posted from: https://swg-empire.de/post/921635

Does Arkham Knight get better?

I never completed Arkham Knight and only played the first two games which I really liked. But for some reason I can’t get into Arkham Knight. I find myself overwhelmed by the controls that seem to do something different all the time.

Granted, I am much dumber now than five or so years ago when I played the first two. But as far as I recall they were relatively straight forward. But as soon as I reached the first tank segment in the beginning of AK I remembered when I gave up originally.

But this time I decided to soldier through. Until I got to a segment where I had to complete five or six boring ass tutorials which all showed me different unrelated things of which I needed exactly one to progress and which all could have been integrated into the normal gameplay. Three I already forgot and with one I didn’t even know what I was supposed to be doing but somehow I completed it.

Is it worth it to go on playing? Do I have to know everything it’s trying to teach me? I remember that it was pretty much needed to learn everything in Doom Eternal (as opposed to 2016). But at least all the controls were pretty consistent there.

Anyways. Should I keep playing? Or is Arkham Origins better? Maybe I should just replay Asylum and City instead.

  • Paradoxvoid
    link
    fedilink
    English
    arrow-up
    3
    ·
    2 months ago

    Arkham Knight is decent except for the batmobile sections - as others have already mentioned.

    I’d still argue it’s better than Origins though. From memory, memorising all the different toolbelt skills isn’t really necessary - you can definitely get through the game by just abusing jumps, cloak and counters - some special enemies might need a specific ability to make vulnerable, but the game normally warns you the first time you fight them, so I don’t think it ever feels too overwhelming - it just feels like a lot if you run through it very quickly.