Finally, both DLSS and Frame Generation input lag seems to scale with your baseline FPS. Using it to try to reach 60+ FPS will usually mean some input lag, using it when you’re already at ~60 FPS to get 80-100 or whatever means less noticeable input lag.
In most cases DLSS actually reduces your input lag because you’re getting a higher framerate. Not sure what you’re talking about.
It’s not really free frames though. It’s no different to motion interpolation on TVs that makes everything look soap opera-like. The game is still playing at the lower framerate, and the disconnect between your input running at one framerate but what you’re seeing looking like it’s running at another is going to feel “off”.
In most cases DLSS actually reduces your input lag because you’re getting a higher framerate. Not sure what you’re talking about.
https://youtu.be/osLDDl3HLQQ?t=219
Might be just frame generation I was thinking of.
Yeah frame generation is crap, I wouldn’t ever use it.
I don’t think frame generation is crap outright, it’s still free frames, it’s just only really useful when you’re already at a solid frame rate.
It’s not really free frames though. It’s no different to motion interpolation on TVs that makes everything look soap opera-like. The game is still playing at the lower framerate, and the disconnect between your input running at one framerate but what you’re seeing looking like it’s running at another is going to feel “off”.