• Whirlybird
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    edit-2
    8 months ago

    Finally, both DLSS and Frame Generation input lag seems to scale with your baseline FPS. Using it to try to reach 60+ FPS will usually mean some input lag, using it when you’re already at ~60 FPS to get 80-100 or whatever means less noticeable input lag.

    In most cases DLSS actually reduces your input lag because you’re getting a higher framerate. Not sure what you’re talking about.

    https://youtu.be/osLDDl3HLQQ?t=219

      • Whirlybird
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        Yeah frame generation is crap, I wouldn’t ever use it.

        • Coelacanth@feddit.nu
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          8 months ago

          I don’t think frame generation is crap outright, it’s still free frames, it’s just only really useful when you’re already at a solid frame rate.

          • Whirlybird
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            1
            ·
            8 months ago

            It’s not really free frames though. It’s no different to motion interpolation on TVs that makes everything look soap opera-like. The game is still playing at the lower framerate, and the disconnect between your input running at one framerate but what you’re seeing looking like it’s running at another is going to feel “off”.