• @Aussiemandeus
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    27 months ago

    No that’s no good either, then castle comes to check

    • @Aussiemandeus
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      2
      edit-2
      7 months ago

      Hang on im still onto it.

      New plan

      Bc6

      Rb1 checking king

      Kd2

      Rb2 checking King

      Kc1

      Rook must leave or be taken. Anywhere doesnt matter.

      Qg2 checkmate

          • @Squareeyed
            link
            17 months ago

            Bc6, Rb1, Ke2, RxH1, BxH1, Pg2, Nf4, Kg3/h4, Nxg2. That’s as far as I’ve gotten

              • @Squareeyed
                link
                37 months ago

                Got a modification on it. I think it works…

                Bc6, Rb1, Ke2, Rxh1, Bg2+,Kxg2,Nf4+,Kg1,Ke1,Pg2,Ke2#

                ? I dunno if my logic is right, but pretty sure that might be it, been fiddling moves for a while…

                • @Aussiemandeus
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                  17 months ago

                  Yeah that’s the same answer i got.

                  I think that’s the best way. But I’m by no means an expert

                  • @Squareeyed
                    link
                    17 months ago

                    I did variations where the room doesn’t take the queen, you just attack the rook with the king

        • @Aussiemandeus
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          edit-2
          7 months ago
          1. Bc6 Rb1+

          2. Ke2 Rxh1

          3.Bg2+ Kxg2

          4.NF4+ Kg1

          5.Ne1 G2

          Hows that

          6.Ne2#

          Edit K for knight to N

    • @[email protected]
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      fedilink
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      edit-2
      7 months ago

      After which horsie nom noms castle, checks king and black is generally speaking fucked. But that doesn’t seem as neat as what they’re looking for here.