GENERAL UPDATES
New Feature ā Multi-Upgrade: If you have enough resources, Multi-Upgrade allows you to select the Quality youād like to target and tap the upgrade button once to directly skip to that Quality level! Save your thumbs and save some time!
New Feature ā Upgrade with Gold: If you are short on Credits and/or Boosters but still want to upgrade a card, you can now upgrade your cards with Gold (up to a limit each day).
Improved Avatar Selection Flow: Tapping on the Avatar on the Main Menu will now bring up the Avatar Select screen, allowing you to change the current deckās avatar quickly.
When you view an upgradeable card in your Collection, and choose not to upgrade it, it will be āmarked as readā and will no longer increase the red-dot notification count. Note: This went live in our last patch, but we forgot to put it in the patch notes.
BALANCE UPDATES
CARD UPDATES
Cable
[Old] 2/2 ā On Reveal: Put the bottom card of your opponentās deck into your hand.
[New] 2/2 ā On Reveal: Draw the top card of your opponentās deck.
Developer Note: The change to America Chavez starting on the bottom of the deck was predictably damaging to Cable, as drawing your opponentās Chavez was usually good for them, not you. We didnāt value that too highly because Cableās play rate was already low, but that was a mistake on our part. Conquest has shown that players really enjoy playing with cards that can give them an information advantage against their opponents. This is a simple enough change, just going to the other end of the deck, but weāve also gone ahead and updated the template to reflect the action Cable is actually taking, which is drawing a card.
Magik
[Old] 3/2 ā You canāt play this on turn 6. On Reveal: Change this location to āLimboā.
[New] 3/2 ā On Reveal: Replace this location with āLimboā. Doesnāt work after turn 5.
Developer Note: Our OTA on 7/20 mentioned this was coming, and here it is! This isnāt a large change to Magik, mostly just making her a legal card to play on turn 6. However, itās worth noting that the VFX behavior has changed a little bit. She used to light up with fire on the last turn you could play her, but now that corona will indicate whether or not youāll be able to create Limbo based on the turn count.
Mister Negative
[Old] 4/-1 ā On Reveal: Swap the Power and Cost of all cards in your deck.
[New] Gameplay Change: Caps Costs at a maximum of 6. (no text change)
Developer Note: This is a minor change to improve playersā quality of life by adding consistency to in-game interactions. The Peak location has this cap, which it needs because otherwise many cards would become literally impossible to play when the location appears. Mister Negative doesnāt expressly need it, because his decks are built to minimize Power in-deck. However, itās intuitive for that location and this card to function the same, so weāre lining them up. Plus, it makes Jane Foster shells a little less risky.
Rogue
[Old] 3/2 ā On Reveal: Steal an Ongoing ability from a random enemy card at this location.
[New] Gameplay Change: Now triggers On Reveals if the copied Ongoing card had one. (no text change)
Developer Note: As mentioned when we changed Mystique in the previous patch, Rogue is receiving an update to bring playersā expectation around copying card text via On Reveal in line with the outcome. Moving forward, we expect cards that copy text when they Reveal to consistently trigger the On Reveals of cards they copy.
Spider-Man
[Old] 5/4 ā On Reveal: Your opponent canāt play cards at this location next turn.
[New] 3/5 ā On Reveal: Move to another location and pull an enemy card from here to there.
Developer Note: All right, this is a big one. Letās start on the mechanical angle: the previous Spider-Man incarnation was a polarizing card. It prevented your opponent from playing cards at a location, a frustrating experience. It was most popular following Wave into Galactus or in ālockdownā decks, which are both decks that use combinations of cards to reduce the total play space of the game for your opponent. We want some of thatāthe game needs a variety of strategies. But we donāt want those decks or even one of those cards to be the best in the game. Our best cards should be cool and awesome.
But you know whoās cool and awesome? Spider-Man!
Thereās an irreconcilable dissonance in having one of the most popular characters in the Marvel canon attached to an effect we donāt want to be popular. Discovering Spider-Man in our game should be a great experience. Since launch, weāve also added more Spider-Verse to the game and seen players enjoy the theme of movement for those cards. So weāre making a change and bringing Peter in line with the rest with a new ability. Will we return the old ability to the game on a new card? Maybe, but for now letās go with noāitās not been adding much fun.
We donāt take this kind of rework to a card lightly, so weāre happy to hear your feedback through all the usual channels. We donāt intend to start suddenly remaking tons of cards, but understanding your feelings may help us better understand the appropriate thresholds for this action in the future.
āEvolvedā The Thing
[Old] 4/6 ā On Reveal: Afflict a random enemy card here with -1 Power. Repeat this twice more
[New] 4/6 ā On Reveal: Afflict 3 random enemy cards here with -1 Power.
Developer Note: High Evolutionary has mostly landed in a healthy spot since we made the tweaks to Hulk and Wasp during the last patch, but this is one more small twist of the dial. Cyclops has been really strong still, but we like keeping him strong in High Evolutionary shells based on ensuring a character with his popularity has a solid and satisfying home. The Thing has actually outperformed Scott a bit lately, and this change also makes the afflict curve from Wasp into Cyclops into Thing more elegant, distributing -1 Power to one more card at each stop. Itās a slight buff to Abomination, but a slight nerf to The Thingās strength as a single card attacking a location.
BUG Fixes
Fixed a bug that would cause Mirror Dimension to repeatedly morph into another Mirror Dimension in a loop.
Fixed a bug that would cause players to get stuck on an old Season Pass season.
Performance improvements and UI/UX bug fixes.
KNOWN ISSUE List
For Windows: Controller and Arrow Keys are unsupported. This may impact Steam Deck usability as it will only be usable with touch controls.
Using Multi-Upgrade only counts as 1 Upgrade for the āUpgrade a Cardā Mission.
Biiig change to Spiderman, going to be interesting to see how he fits in decks now. Just glad the lock down archetype gets a nerf, itās very frustrating.
Not sure if the Cable buff makes him worth it over mirage, but itās good for players who donāt want to get a series 4 card.