• Zagorath
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    24 days ago

    I went into this episode expecting it to be the last. Guess I had miscounted somewhere along the way. But wow has it been an awesome season of Jet Lag! Their best one yet, by far, IMO. Made even better by the knowledge that you could buy it and play it for yourself (once they work out how to get the shipping prices somewhere reasonable…)

    • BigDanishGuy@sh.itjust.works
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      22 days ago

      I went into this episode expecting it to be the last. Guess I had miscounted somewhere along the way.

      Same. I haven’t gone back and checked, so I’m still not entirely convinced about there being another day. But the first runs were all like 7hrs, right? So I guess that with Ben’s run spanning two episodes, we could be on day 6 now.

      Nevertheless Sam is running, so it really doesn’t matter.

      Judging by the preview at the end of episode 6, the boys will start at 0730. Ben’s +13hrs run will be hard to beat, in a single day, unless Sam gets some decent time bonuses. I mean Ben was playing the time bonus game from the get go of that run.

      So of course it’ll be interesting to see if Sam can beat Ben’s time, but I’m more interested in seeing if this will be the first jetlag, where Ben doesn’t get drunk. If Ben isn’t drunk in the last episode, we definitely need a “Curse of the drunk Ben seeker”.

      Curse of the drunk seeker: The seekers must go to the nearest store that sells alcoholic beverages. If the seekers are aboard transport, they must get off at the next stop and find a shop. At the shop the seekers will purchase a selection of local drinks amounting to at least 6 standard drinks. The drinks must be consumed before asking another question or boarding transport

      Targeting Ben, even in my comment, would be weirdly mean, I guess, and if implemented it would draw the game in a direction that’s really not in the spirit of the game. Imagine that a single “silly good mood drunk Ben” passing out in the dark, with a ghillie suit on.

      I just hope that Ben doesn’t discard the idea of supplementing his “where’s waldo” outfit with a ghillie suit. It’s a good idea, he just have to upgrade it with some masking tape. I mean Sam and Adam could have walked right past him if not for the status LED in the microphone.

      • Zagorath
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        22 days ago

        Sam and Adam could have walked right past him if not for the status LED in the microphone.

        Yeah that but really stuck out to me in that episode. Especially since this season is being released to the public, which presumably means many people may play the game without having such an obvious indicator.

      • Zagorath
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        22 days ago

        Ben’s +13hrs run will be hard to beat, in a single day

        IIRC an earlier episode of the Layover podcast mentioned that the last day is allowed to go indefinitely, so the only issue will be getting caught, not running against the end of the game.

        I’m more interested in seeing if this will be the first jetlag, where Ben doesn’t get drunk

        Are you sure? I can’t remember exactly which, but I’m sure there have been multiple seasons before where he didn’t.

        Curse of the drunk seeker:

        Based on what I’ve noticed of this game so far, I would amend it so that having the drinks is required before asking another question, not something that must be done immediately. I’d also reduce it to 2 standards that must be drunk by one person, to keep the game relatively safe and fun.

        It also needs a casting cost. I suggest the hider having to drink the same.

        • BigDanishGuy@sh.itjust.works
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          22 days ago

          Based on what I’ve noticed of this game so far, I would amend it so that having the drinks is required before asking another question, not something that must be done immediately.

          I don’t mean the drinking needs to be done immediately, just that the purchase must happen immediately. And drinking must happen before the seekers can travel or ask. So if the seekers get the curse at the hider’s town, then all they need is to buy the beverages, not to drink them if they don’t need to ask further questions.

          I’d also reduce it to 2 standards that must be drunk by one person, to keep the game relatively safe and fun.

          How about this: “You must deboard at the next stop.” that would make it very powerful, especially if you could time it with a station with few connections. “Both seekers must roll a dice. The seeker rolling highest (or lowest if we want to keep it safe) must consume his rolled amount of standard drinks, before another question can be asked. You may proceed traveling once the drinks have been purchased. If the rolls are identical, the seeker who is not up for hider next will drink. The drinks can be consumed aboard transport”

          It also needs a casting cost.

          Definitely

          I suggest the hider having to drink the same.

          That could be dangerous. If the hider is 2 stops away and plays the curse, he will pretty much have to be in his hiding spot when drinking. So as the ability to walk is no longer needed, he could, theoretically, down a bottle of vodka and not be able to answer questions. It needs a limit.

          Safe and fun is required of course, so having a seeker, perhaps specifically not the next hider, drink, would still mean that a sober person is next to the intoxicated seeker. The casting cost could be “your future fellow seeker will perhaps slow you down”. That would motivate the card being played as early as possible instead of hoarding curses and then not get to play them… You know like cautious Adam seems to end up doing.

          • Zagorath
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            22 days ago

            I don’t mean the drinking needs to be done immediately, just that the purchase must happen immediately.

            Oh fair enough. But I still disagree. That just doesn’t seem very in line with how most of the curses we’ve seen so far seem to work.

            he will pretty much have to be in his hiding spot when drinking

            Hmm. Yeah that raises a pretty good point. Especially since this season’s rules are meant for the public, anything involving alcohol could quickly get very tricky. Where I live, for example, alcohol is not allowed to be drunk in most public places. So unless you can get to an actual pub (not too hard in most places, but a few of the more remote places might be tricky), or to a bottle-o and then to a licensed location (of which there are, I think, only 2 or 3 public parks)

            The casting cost could be “your future fellow seeker will perhaps slow you down”. That would motivate the card being played as early as possible instead of hoarding curses and then not get to play them…

            I like the idea of something that encourages early use of the curses. But I’m not sure this is it. For starters, I just don’t think the intoxication caused by 2 drinks is enough of a hindrance to be worth considering. But more critically, from a game design perspective, I think targeting one specific seeker with a curse assuming the rotation of 3 hiders in the broadcast version of the game, with the idea that a curse’s cost could be bad for the current hider because…it might make things worse for them after they’ve been found, feels quite clumsy and not in keeping with the usually very good design of the rest of the game.