• Zagorath
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    3 months ago

    Handedness is quite obviously not as significant as gender, race, or sexuality. But it is at least similar in kind, in the sense that we live in a world that is built to benefit right handers. From things as minor as needing to rearrange cutlery at every restaurant or a lack of understanding about how to teach handwriting to lefties when the script is designed for righties, to more significant things like lefties dying on average 9 years younger than righties.

    It was being left-handed that first helped me really internalise (as opposed to merely having an intellectual understanding of) the importance of representation in media. I’ve never played a Zelda game. I’ve never really even owned a Nintendo console, except for a Wii which only got used for Wii Sports. But I heard that Link was originally a lefty, and that they switched him to right-handed in the Wii version. And it hurt, man. A game I’ve never given a shit about, but learning they got rid of one of the only prominent lefties in games hurt, and I realised on a deep level “oh, this is why representation matters”.

    And it looks like they kept Link right-handed even in later post-Wii games.

    • nocturne@sopuli.xyz
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      3 months ago

      They added handiness in No Man’s Sky which I really loved, especially with VR. More games need to add handiness. Just mirror my avatar, I literally do not care if all of my stuff is backwards. Just let me swing my sword in my left hand.

      • Zagorath
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        3 months ago

        Yeah, there are potential issues with it in multiplayer games so I can see why they wouldn’t have it in, say, Mount & Blade, but for single player games they definitely should allow it.

    • LEONHART@slrpnk.net
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      3 months ago

      As a lefty and a lifelong Zelda fanboy, I will never forgive Nintendo for taking away our best representative.