WhatDoYouMeanPodcast [comrade/them]

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Joined 4 years ago
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Cake day: July 26th, 2020

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  • If you were ever within 500 feet of a munition dropped in the middle of a place of commerce, felt the force of the explosion in your chest, and walked up to see the destruction of a building even without any casualties, you’d shut the fuck up about it. Even if you believe the Houthis are the bad guys, the idea that the way you engage before ever even trying to talk them down from the hostage situation that you drop tons of munitions is psychopathic. This shit is having learned nothing from 9/11 because it neither feels good nor is it effective for anything productive or harmonious. Frankly it’s ineffective at being genocidal. This post is straight up “Father, forgive them; for they know not what they do.” If this is the leadership’s position then Americans deserves pity. If this is the median American’s position then they deserve Minecraft machinima parodies made by Tubbo, Tommyinnit, and Badboyhalo for the sake of creating income via sponsorship on YouTube













  • Old School RuneScape. It’s bigger than ever and just had their winter summit where they announced a bunch of stuff coming down the pipeline. It’s decades of work by different people piled on top of each other to make this world where you interact with all the resources to qualify to complete quests. The name of the game is self-motivation instead of following a path that’s laid out for you. In that way, people have made these breathtakingly beautiful accounts and projects like fighting the hardest boss in the game having access to only a restricted capacity to navigate around the game map to collect supplies and gear.

    The gameplay itself, however, is akin to having a double wide chest in Minecraft and clicking around your inventory for 12 hours. Then you have the requisite herblore level for a quest which is a click and point adventure where you talk to people and solve a puzzle for them. Then you have access to another training method which is 15% faster than what you were doing. Then you only spend 22 hours instead of 25 grinding out requirements for the quest you actually wanted to do in the first place. Every breakthrough moment allows you to do an even longer grind than you had just completed to get the breakthrough.