The fun of Baldur’s Gate 3 relies on variations of success and failure when you roll the dice. But what if you wanted to play BG3 with weighted dice
I’m planning to play this on easy, so if it’s on by default I’m just going to leave it. I’ll be playing it with other dads like 1 hour per week if we’re lucky so I just want to have fun.
If I play it on my own I might give it a try without
Hope you get to play more than that. But I know it can be hard to get everyone together to play.
Me too. I’m more restricted by my friend really.
I’m not sure if what I played through EA with was Karmic Dice or the weighted option from before, but personally it felt like it actually stacked things against me. I had built for fairly high AC but found that I was still getting hit a ton, and since my AC requires such higher hit rolls, I was getting crit a ton. Once I tried another playthrough with the option turned off, rolls suddenly felt a lot fairer and weren’t punishing me for making a tanky character
Yeah, it should affect both ends of the spectrum.
If you (or an enemy) fail a roll, your next will be more likely to succeed. It’s like the “gambler’s fallacy”, but real.
So this is like when Apple changed shuffle from purely random to something that was less random but better fit people’s idea of random?
To assist players with their hit chance, Karmic Dice is designed “to bend RNG in the rolling character’s favour” for those attack rolls, saving throws, and dialogue roll moments. One thing to note about this design is that it also applies to NPCs and enemies, which means they can also land those critical hits on you during combat for additional damage.
I think it’s to stop a bunch of “misses” from happening to you, but it helps enemies too.
I think I’ll play without it. I like the highs and lows that unmodified rolls give.
Hmmm, tough to say whether to keep it on or off. I guess will need to see how it plays.
I am thinking the only reason I might turn it on is when having to reload a saved game for multiple failed dialogue attempts or something like needing a 20 to unlock something and I keep failing. Otherwise, for combat, doubt it is worth it.
With difficulty settings I think the karmic dice is kind of superfluous (assuming they fixed the maths for release).
The AI will get crazy smart on harder difficulties. They will use spells, environment, and tactics in a much smarter way.
Dice throws are just the chance a weapon attack or saving throw succeeds or fails. So there is a difference.
Does anyone know if multiplayer uses only the host’s settings or if each player has their own setting for it?
@Hairyblue I’m annoyed to discover it’s on by default. I looked at settings, but I didn’t know what it was. I’m traditionally terrible at games and have been okay in this one except for a few horribly hard battles, and was feeling good about it. I’ll probably play on easy for a character or two, and have one on normal mode, but still feel hoodwinked.
Why would you feel hoodwinked?
Larian makes strategic RPGs for people that play RPGs. It’s not like they lie about what their games are about or their difficulty.
Also, early access is for the developers to test out the game with a much larger pool than just the regular play testers. If anything it’s let the devs know how good or bad an idea is.
It will be OFF for me. I will take my chances…and so will everyone else.
400% enemy damage is a fairly large margin. So yah, it’s gonna be off for me as well.
I won’t use it either, but a Larian dev had this to say in a post online:
So they fixed the 400% bug?
I still will not use it. But glad they fixed a bug.