It is Divinity, they fixed that particular issue in Baldurs Gate 3 because too many people were joking about it. Now the chests change to empty when you loot them.
Yeah, I bought it on a steam sale and it sits in my library waiting to be played. I’d need to replay BG1 though first because I’m a sucker that wants to import my save into BG2 for reasons ;)
If it helps, there’s very little that carries over between the two games. Without any spoilers, you lose your gear at the start of the BG2, most of which doesn’t carry over anyway. You will start with the level you finished BG1 with, but BG2 boosts brand new characters to a certain level anyway. And I don’t think the games track decisions made throughout like modern RPGs do.
That said, I played it years before Beamdog released that interlude DLC, so maybe things have changed in their Enhanced releases of the games.
DOS2DE had a recent (well at least the most recent one considering how old the game is) update that changed one of the core combat mechanics that I found a lot of fun while playing.
I didn’t update my game though, so no idea if I would consider it to be as good as I did before, but it was a pretty fun game and the game that made me realise I like turn-based combat.
Earlier, it used to be that certain status effects (from abilities) are not applied if the ability is blocked by physical/magic armour.
There was a perk to enable status effects to work even in that condition.
The new update made it so that status effects will be applied even on having armour, effectively making the perk useless too.
I tend to have fun with low health, high magic armour characters, filling the whole place with oil and fire and destroying enemies with fire and lightning before my armours ran out. In this case, my characters could just die even with full armours.
The mechanic also created some interesting challenges like having to deplete enemy armour before hitting with the status effect attack.
I think that after this update, I can just use Blinding Light as my opening move.
it used to be that certain status effects (from abilities) are not applied if the ability is blocked by physical/magic armour.
There was a perk to enable status effects to work even in that condition.
Yes, that is also what I remember.
The new update made it so that status effects will be applied even on having armour
What? Why would they do that, doesn’t seem to make a lot of sense. Sorry to hear it.
On steam you can downgrade via beta branch selection
Btw, I tried to find more info about this but found nothing, neither discussions about the Torturer talent being useless now, nor anything in the notes of the latest patches, which is weird considering that it would be a significant mechanics change. Do you still remember what patch it was? I would really like to read up on / confirm it.
And? It has negative reviews too. I’m sure many people loved it, but many others didn’t. And there are many more who never played it because they didn’t like the original or heard bad things. Sequels are more likely to be purchased by people who liked the original game.
Edit: You fanboys are something else. Downvote reality all you want, other people are allowed to have opinions too.
And that shows that you are obviously in the minority with your opinion. Most people who played Divinity 2 gave it a positive rating, so many even that it got the excellent ratings I linked before.
Sequels are more likely to be purchased by people who liked the original game.
I never played the original game and anyway liked Divinity 2 a lot. I think it’s an outstanding rpg and recommend it to anyone interested in the genre. If you don´t like it that´s fine but don´t present your individual opinion as being objective.
I think it’s an outstanding rpg and recommend it to anyone interested in the genre. If you don´t like it that´s fine but don´t present your individual opinion as being objective.
So, my opinion is invalid, but yours is okay? Think about the base that is likely to play this game. I’m sure most of them have the same opinion as you. When it comes time review, they would probably like it.
You, however, are using biased sampling (people who bought the game, and people paid to play games) and an echo chamber to conclude that your viewpoint is the only valid one. Do you see the flaw here?
What about people who don’t like what you like? They’re not spending $50 on a game they don’t like. I tried DOS (1 & 2) because of the reviews and my live for games like Baldur’s Gate and Pillars. But this game series wasn’t for me and I’m allowed to say so.
Please read your first comment again. You didn’t present it as your personal opinion, but as if the game was objectively bad, which is what I have contradicted.
I also wrote in my last comment.
If you don´t like it that´s fine but don´t present your individual opinion as being objective.
So I obviously did not declare your opinion invalid as you can see.
You, however, are using biased sampling
No, I am not. The ratings I linked are based on the ratings of everyone who played the game, not just people who played the game and liked it. It´s just that the vast majority of people who played the game liked it, so the ratings are impressively good. What do you even mean with that critique? The only people who can rate the game are the people who actually played it, right? So no, I do not see a flaw there.
What about people who don’t like what you like? They’re not spending $50 on a game they don’t like.
How would they even know they don´t like the game without buying and playing it? Besides that, I generally recommend buying games on sale and also to make use of the refund function of steam if you do not enjoy a game.
I tried DOS (1 & 2) because of the reviews and my live for games like Baldur’s Gate and Pillars. But this game series wasn’t for me and I’m allowed to say so.
I agree, and again quote what I wrote earlier
If you don´t like it that´s fine but don´t present your individual opinion as being objective.
and like everyone else who felt that way, you were free to leave a negative review that impacts the games overall rating, which I assume you did.
I hope it is clear now that I at no point intended to invalidate your opinion, which I do in fact respect. So let us stop this nerd battle, my fellow rpg connoisseur, shall we?
Complaining about being downvoted, and, at the same time, saying other people can have opinions seems a bit hypocritical. Though I suppose that depends on if you think of the downvote button as a “dislike” button or a “wrong” button.
I realize my input is mostly meaningless and I didn’t downvote you, but what I think is funny about this whole thread is that the game mechanics and turn based combat are fantastic. I don’t really think those points are subjective, those are literally two of the main things that make the game great. The dynamic aspect of the elements and the surfaces and how those all interplay are just really well done. I’m not in any way saying you should like them, but if you’ve played Pillars and other similar games and are not just a “random dumb shooter” player I’d personally imagine you could be objective about the good parts of the game and still just acknowledge, “but I just couldn’t get into it.” Or “I can see where they were going with the mechanics but I think it’s too much.” (Which would be valid criticism) To me that’s why you’re being downvoted.
Really? I had a blast playing it with my friends. Though we found you could easily break the game with the right builds and become god-like rather quickly
Yeah, ever since I discovered you could stack chests within chests to get infinite weight and toss it around at enemies with telekinesis the game became too easy. I know I could just not do that but I lack the self control.
Bonus: your primary weapon doubles as infinite portable storage and more loot = more damage. Most busted strat ever.
The current strat for ANY% life :tm: is to restart repeatedly until you get good RNG. The way to tell you have a good start is your inheritance value will be over a million. The top run had theirs in the billions but the odds of getting a run like that are 1/8,000,000,000 or so. Currently there is no known strategy for RNG manipulation. The devs were really crafty and embeded randomness into the engine itself
Containers, when thrown using telekinesis, do damage that scales with their weight. By nesting multiple heavy containers inside the top container, you can do hellish amounts of damage pretty quickly. For extra ease, use the golden chest that appears very early in the game, since it’s indestructible. It breaks virtually every fight in the game. Also, you have to lug a chest that weighs as much as a neutron star around with you.
Oh, nice! I’m currently playing BG3 and very much like the turn based nature. I’m also an old school D&D player, so that’s probably partly why. I’ve contemplated getting into the Larian back catalogue as a result of my enjoyment of BG3, but there are only so many hours in the day haha.
If you can make it past fort joy (beginning area) you’ll enjoy the game. Be ready for inventory management simulator™ though. I think I did put in around 60 hours starting over again and again in the first act with different builds (just like bg3)
Play both Original Sin 1 and 2. Both are great games!
The wife and I played it together and she loved it since it has a great couch co-op mode. She doesn’t really play games and doesn’t like fast paced games, so this was perfect for her.
What game?
Divinity Original Sin 2 I think, or Baulders Gate 3
It is Divinity, they fixed that particular issue in Baldurs Gate 3 because too many people were joking about it. Now the chests change to empty when you loot them.
Not the image, but the same event also occurs in DragonAge Origins
Also the Fable game where you get to be a king.
You mean Fable III?
You can’t be a king in Fable and purchasing the castle in Fable II is post-credit content.
Yeah that one of course.
I like how if you increase the coffer enough you get the sword at the top of the pile.
I never got to play it all the way through.
Baldurs Gate 2 I thinkNope, divinity original sin 2
Ah fuck. I always manage to get the two confused.
Close enough, its still a Larian Studios game.
I would pay good money to see them put The Red Prince and Astarion in the same room to see what happens.
BG1 and 2 were made by Bioware back when they still made good RPGs.
Oooh. I played BG1, but never 2. Heard it was good but just never had the time. :)
BG2 is like 20 years old. BG3 is nothing like the previous titles.
Yeah, I bought it on a steam sale and it sits in my library waiting to be played. I’d need to replay BG1 though first because I’m a sucker that wants to import my save into BG2 for reasons ;)
If it helps, there’s very little that carries over between the two games. Without any spoilers, you lose your gear at the start of the BG2, most of which doesn’t carry over anyway. You will start with the level you finished BG1 with, but BG2 boosts brand new characters to a certain level anyway. And I don’t think the games track decisions made throughout like modern RPGs do.
That said, I played it years before Beamdog released that interlude DLC, so maybe things have changed in their Enhanced releases of the games.
It’s Divinity: Original Sin 2. That’s The Red Prince on the left. It’s a highly frustrating game with annoying mechanics and turn-based combat.
Divinity: Original Sin 2 has a metacritic score of 92 and overwhelmingly positive user reviews on steam. It is considered by many to be one of the best role-playing games of all time.
DOS2DE had a recent (well at least the most recent one considering how old the game is) update that changed one of the core combat mechanics that I found a lot of fun while playing.
I didn’t update my game though, so no idea if I would consider it to be as good as I did before, but it was a pretty fun game and the game that made me realise I like turn-based combat.
Interesting, what particular mechanic was that?
Earlier, it used to be that certain status effects (from abilities) are not applied if the ability is blocked by physical/magic armour.
There was a perk to enable status effects to work even in that condition.
The new update made it so that status effects will be applied even on having armour, effectively making the perk useless too.
I tend to have fun with low health, high magic armour characters, filling the whole place with oil and fire and destroying enemies with fire and lightning before my armours ran out. In this case, my characters could just die even with full armours.
The mechanic also created some interesting challenges like having to deplete enemy armour before hitting with the status effect attack. I think that after this update, I can just use Blinding Light as my opening move.
Yes, that is also what I remember.
What? Why would they do that, doesn’t seem to make a lot of sense. Sorry to hear it.
I remember it coming out with touch/tablet support or something.
Never tried it though, so there might have been a toggle to revert.
On steam you can downgrade via beta branch selection
Btw, I tried to find more info about this but found nothing, neither discussions about the Torturer talent being useless now, nor anything in the notes of the latest patches, which is weird considering that it would be a significant mechanics change. Do you still remember what patch it was? I would really like to read up on / confirm it.
And? It has negative reviews too. I’m sure many people loved it, but many others didn’t. And there are many more who never played it because they didn’t like the original or heard bad things. Sequels are more likely to be purchased by people who liked the original game.
Edit: You fanboys are something else. Downvote reality all you want, other people are allowed to have opinions too.
And that shows that you are obviously in the minority with your opinion. Most people who played Divinity 2 gave it a positive rating, so many even that it got the excellent ratings I linked before.
I never played the original game and anyway liked Divinity 2 a lot. I think it’s an outstanding rpg and recommend it to anyone interested in the genre. If you don´t like it that´s fine but don´t present your individual opinion as being objective.
So, my opinion is invalid, but yours is okay? Think about the base that is likely to play this game. I’m sure most of them have the same opinion as you. When it comes time review, they would probably like it.
You, however, are using biased sampling (people who bought the game, and people paid to play games) and an echo chamber to conclude that your viewpoint is the only valid one. Do you see the flaw here?
What about people who don’t like what you like? They’re not spending $50 on a game they don’t like. I tried DOS (1 & 2) because of the reviews and my live for games like Baldur’s Gate and Pillars. But this game series wasn’t for me and I’m allowed to say so.
they were just offering a second viewpoint given that yours was the only one present below their comment at the time 😅
it’s a turn based old school rpg. of course it isn’t for everyone…
if you like any turn based old school rpgs there’s a good chance this is worth a shot.
(╯°□°)╯︵ ┻━┻)
Obviously.
Please read your first comment again. You didn’t present it as your personal opinion, but as if the game was objectively bad, which is what I have contradicted.
I also wrote in my last comment.
So I obviously did not declare your opinion invalid as you can see.
No, I am not. The ratings I linked are based on the ratings of everyone who played the game, not just people who played the game and liked it. It´s just that the vast majority of people who played the game liked it, so the ratings are impressively good. What do you even mean with that critique? The only people who can rate the game are the people who actually played it, right? So no, I do not see a flaw there.
How would they even know they don´t like the game without buying and playing it? Besides that, I generally recommend buying games on sale and also to make use of the refund function of steam if you do not enjoy a game.
I agree, and again quote what I wrote earlier
and like everyone else who felt that way, you were free to leave a negative review that impacts the games overall rating, which I assume you did.
I hope it is clear now that I at no point intended to invalidate your opinion, which I do in fact respect. So let us stop this nerd battle, my fellow rpg connoisseur, shall we?
Complaining about being downvoted, and, at the same time, saying other people can have opinions seems a bit hypocritical. Though I suppose that depends on if you think of the downvote button as a “dislike” button or a “wrong” button.
I realize my input is mostly meaningless and I didn’t downvote you, but what I think is funny about this whole thread is that the game mechanics and turn based combat are fantastic. I don’t really think those points are subjective, those are literally two of the main things that make the game great. The dynamic aspect of the elements and the surfaces and how those all interplay are just really well done. I’m not in any way saying you should like them, but if you’ve played Pillars and other similar games and are not just a “random dumb shooter” player I’d personally imagine you could be objective about the good parts of the game and still just acknowledge, “but I just couldn’t get into it.” Or “I can see where they were going with the mechanics but I think it’s too much.” (Which would be valid criticism) To me that’s why you’re being downvoted.
Really? I had a blast playing it with my friends. Though we found you could easily break the game with the right builds and become god-like rather quickly
Yeah, ever since I discovered you could stack chests within chests to get infinite weight and toss it around at enemies with telekinesis the game became too easy. I know I could just not do that but I lack the self control.
Bonus: your primary weapon doubles as infinite portable storage and more loot = more damage. Most busted strat ever.
Are we still talking about billionaires?
The current strat for ANY% life :tm: is to restart repeatedly until you get good RNG. The way to tell you have a good start is your inheritance value will be over a million. The top run had theirs in the billions but the odds of getting a run like that are 1/8,000,000,000 or so. Currently there is no known strategy for RNG manipulation. The devs were really crafty and embeded randomness into the engine itself
I wanna know these broken builds.
There’s always barrelmancy!
?
Containers, when thrown using telekinesis, do damage that scales with their weight. By nesting multiple heavy containers inside the top container, you can do hellish amounts of damage pretty quickly. For extra ease, use the golden chest that appears very early in the game, since it’s indestructible. It breaks virtually every fight in the game. Also, you have to lug a chest that weighs as much as a neutron star around with you.
Oh, nice! I’m currently playing BG3 and very much like the turn based nature. I’m also an old school D&D player, so that’s probably partly why. I’ve contemplated getting into the Larian back catalogue as a result of my enjoyment of BG3, but there are only so many hours in the day haha.
It feels like a precursor to BG3 because it is. Those menus though, my face still burns. Though I did have fun.
Divinity: Original Sin 2 is a great rpg, just check metacritic score and steam reviews.
If you can make it past fort joy (beginning area) you’ll enjoy the game. Be ready for inventory management simulator™ though. I think I did put in around 60 hours starting over again and again in the first act with different builds (just like bg3)
Why did you start all over again in bg3 when you can just change your build completely in camp?
I didn’t like the way my character looked and I wanted to do things differently than I did.
Play both Original Sin 1 and 2. Both are great games!
The wife and I played it together and she loved it since it has a great couch co-op mode. She doesn’t really play games and doesn’t like fast paced games, so this was perfect for her.
The combats really cool tho
If you don’t misclick. Also, FIRE EVERYWHERE!!