this is just the Radovid chess scene from Witcher 3
anyways, love going to the massive warehouse where I store all of my 4096x4096 chess mega-grids, rolling 17 dice to randomly select one of them, and then setting it up on a field I own, where I’ll have to walk hundreds of meters every time I take a turn to manually move one of the thousands of pieces on the board (or probably send a servant to do it)
Like dude, these “limitations” are not because John Chessman, the designer of chess, was an idiot, they’re there because it’s a physical board game, and as such is limited by actually having to take up a reasonable amount of space and have games that don’t take weeks to complete. Obviously a computer game’s going to lack these limitations. And it’s not as if you’re playing fucking War in the East and having to micromanage the entire Red Army, this is just some mobile game.
Sure, there are limitations granted by being a physical boardgame, but maybe chess should be more like The Campaign for North Africa .
Average playing time 20 - 1000 hours
I knew about this game, but I didn’t know it was that bad.
There are some really complicated board games (particularly wargames) which are actually meant to be played by mail, because turns take so long you can’t really conveniently play them with another person (unless you live together I guess). This later got developed into playing by email for computer games, a lot of early 4X strategy games had features supporting that.
With a game like that, you could conceivably have a really long campaign, although you’d probably need to be really into it in order to not lose interest.
We should bring back playing games by email, why’d that ever go away?
Part of the reason for it being implemented via email specifically was unreliable and slow internet in the early days - properly connecting both players might not be viable in a lot of cases, but just sending along the data of the game state, and having players take their turn on their own, would be a lot easier. These days, most game companies operate on the assumption that everyone has a perfect connection (even if this isn’t necessarily true, especially depending on where you live), which has also been used to justify the lack of LAN functionality in a lot of games, something which used to be pretty much standard for PC games (the actual reason probably has more to do with anti-piracy measures, but “surely you have good internet, you don’t need LAN” is the publicly given reason at least).
Play-by-email itself is rather niche, since it’s only really suitable for turn-based games, so that probably didn’t do it any favors. You could likely improvise it in a lot of cases though, by just passing along save files manually (which these days is at least a lot easier to do, there’s plenty of services for you to upload files to, and saves wouldn’t really exceed size limits in most cases).
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