“GTAV has patented”

Videogames now go to patent office and do things!

    • WoodenBleachers@lemmy.basedcount.com
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      8 months ago

      They absolutely should. It makes sense in the business world. You develop a technology, it makes you money. That’s what drives innovation. I think there should be different requirements and duration though

      • Rodeo@lemmy.ca
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        8 months ago

        “Profit motive is the only reason things get invented.”

        Go back to the circus you clown 🤡🤡🤡

      • webghost0101@sopuli.xyz
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        8 months ago

        Economic innovation drives poverty for aslong as profit will be its motivator.

        Don’t get me wrong programmers and digital artists alike all need the means for a decent standard of living but in the digital world where everything can be copied indefinitely any kind of engineered scarcity or exclusivity other then being part of an in game world should be illegal.

        What if this code developed by rockstar is the missing key to allow robotic prothesis to function smoothly? What if someone still held patents on cogs wheels and insulated copper wired. Copyright may have its uses but its curse against progress.

        • WoodenBleachers@lemmy.basedcount.com
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          8 months ago

          Then the other code is developed to cause the arm to function. Code is a collection of ideas, same as a book. It’s not like rockstar’s code is going to allow a robot to stand because I’m pretty sure that sort of code isn’t developed in a game engine to begin with. Rockstar is coding for a platform that doesn’t run on the hardware that causes a biomechanical arm to function. I think a lot of people have the idea that FOSS should be every code ever, but when you look at the way that paid software does things, you realize it’s always a little more feature rich (not necessarily a smoother experience) because they can afford to pay a developer to develop the code. If GTA has some revolutionary ideas, then others can take the idea and find a way to skirt copyright just like they always have.

          • DebatableRaccoon@lemmy.ca
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            8 months ago

            Or programmers could not waste time finding ways to find dodgy workarounds to a code that works. Necessity may be the birth of invention but corporate greed halts innovation. Imagine where enemy AI could be if WB weren’t hoarding the Nemesis system and others would have been able to further develop it over the past 9 years.

  • Mossy Feathers (They/Them)@pawb.social
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    8 months ago

    There’s no way this patent is allowed to stand. I’m pretty sure other games have already done this, or at least something very similar. Even if not though, it’s kinda fucked-up to patent something like that.

    • Blxter@lemmy.zip
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      8 months ago

      Agreed reminds me of the nemesis gameplay mechanic from the Middle Earth games. No no one is able to repeat that feature. And they have not really used it either since.

  • Send_me_nude_girls@feddit.de
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    8 months ago

    This patent is pretty bad, or the article is badly written, but it doesn’t sound like an innovation to me. More like spending more money, on an already existing feature of other games. Most RPGs I’ve played have some sort of exhausted, sweating or wet movement animation.

  • alessandro@lemmy.caOP
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    8 months ago

    Shenmue 2 had NPCs taking out an umbrella andò keep walking while raining… but I guess there are videogames that do sort of thing since the era of 2D gaming

  • banana_meccanica@feddit.it
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    8 months ago

    Failing project ahead, another game with a lot of promises, from a company basically dead who lays on gta-online profits, in a globally economic crises that rises more that ever where gaming is become a luxury because overpriced hardware and softwares. How pretending.