This is the best summary I could come up with:
Riccitiello, who previously held the top job at Electronic Arts when it was voted the worst company in America and had some controversial ideas about game monetization, will retire as CEO effective immediately but remain as a Unity employee until April 2024.
Earlier last month, Unity announced it would change its pricing model, making developers pay for games on a per-install basis once certain revenue and download thresholds were met.
Xalavier Nelson Jr., head of El Paso Elsewhere developer Strange Scaffold, agreed that it largely doesn’t matter who leads the company so long as the people who allowed such decisions to be made are still in place.
“Whatever failings Unity’s former CEO might’ve had, he answers to a board and shareholders who motivate, dictate, and authorize his actions — and they are still around in his absence,” he told The Verge.
When the initial price changes were announced, a consortium of largely European mobile developers organized a kind of boycott of Unity, turning off Unity-controlled monetization for their games.
The Verge has also reached out to several other studios who put out public statements condemning Unity, including Aggo Crab, Mega Crit, and Innersloth, to see if any are reconsidering their stance on the engine in light of these changes.
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