New game mode - Hero mastery
Hero updates
Junker Queen
Jagged Blade
- Impact damage increased from 50 to 65.
Orisa
Fortify
- Cooldown begins when the ability is activated instead of when it ends.
- Cooldown increased from 12 to 16.5 seconds.
- Overhealth bonus decreased from 125 to 100.
Zarya
Projected Barrier
- Health increased from 200 to 225.
- Cooldown decreased from 10 to 8 seconds.
- Size increased 15%.
Ashe
The Viper
- Reload time decreased from .25 to .2 seconds.
Bastion
A-36 Tactical Grenade
- Impact damage decreased from 30 to 15.
Configuration: Artillery
- Can no longer deal critical hits.
Mei
Endothermic Blaster
- Damage increased from 65 to 70 per second.
- Duration before slow falls off between primary fire hits increased from 0.5 to 0.6 seconds.
Deep Chill
- Bonus damage can now also be triggered with Mei’s quick melee.
Support Passive
- Duration until support passive activates increased from 1.5 to 2 seconds.
Baptiste
Regenerative Burst
- Instant healing decreased from 50 to 40.
- Heal over time decreased from 50 over 5 seconds to 40 over 4 seconds.
Kiriko
Protection Suzu
- Now passes through enemy heroes.
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Whoever’s balancing supports needs to share what they’re cooking with whoever’s balancing other roles.
Also, I’m glad that endorsement menu is working properly on Steam now, but apparently that has come at the cost of breaking game reports and replays on all platforms.