Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we’ll be at a point where hardware raytracing makes sense, but I don’t think we’re there yet.
Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we’ll be at a point where hardware raytracing makes sense, but I don’t think we’re there yet.
I’m not even sure that we’ll ever get to that point. Plus, it’s not compatible with most hardware yet.
There are no tricks for doing authentic looking lighting and reflections unless the game is mostly static and non-interactive, especially reflections.