• fckreddit@lemmy.ml
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    2 days ago

    But DLSS is making devs lazy. I remember playing Spider-Man 2 on my RTX 3070 on High, Raytracing off and dlss both on and off. It looked noticeably worse than Spider-Man 2014 on base PS4. Maybe it is just one game, but I was really not impressed that a 2 year old game looked worse than 10 year old game.

    • Whirlybird
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      23 hours ago

      That’s Sony not wanting to make their PC versions look better than their console versions though, not anything to do with DLSS “making devs lazy”. Pretty much every single one of their PC releases looks like the console version, even at ultra pc settings.

      DLSS has nothing to do with the spider-man scenario you’re talking about.

    • TwanHE@lemmy.world
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      2 days ago

      I don’t like it either, the ghosting and movement artifacts are still very obvious even above 200 fps and once i notice them i cant unsee it.

      • Whirlybird
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        22 hours ago

        Ghosting has been virtually eliminated in these later versions of DLSS, and it’s definitely better than any TAA solution.

        Are you using Frame Gen?