Ray Tracing is useless (unless it’s for animated movies or movies that use CGI), regular lighting is a lot better for performance, and it’s 80% as good as Ray Tracing, in comparison. I use a really bad laptop, yet it is possible to get 30 to 60 FPS, on decently optimized games.
That’s your opinion, and a bad one at that. Ray tracing can be a completely transformative and game changing experience - think things like seeing enemies that are off-screen in reflections, ultra realistic lighting that reacts to every change in movement of every item in the world, allowing you to close doors/curtains to hide in near pitch black, etc.
“Regular lighting” is not 80% as good as raytracing, not even close unless it’s a very static non interactive game.
Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we’ll be at a point where hardware raytracing makes sense, but I don’t think we’re there yet.
Ray Tracing is useless (unless it’s for animated movies or movies that use CGI), regular lighting is a lot better for performance, and it’s 80% as good as Ray Tracing, in comparison. I use a really bad laptop, yet it is possible to get 30 to 60 FPS, on decently optimized games.
That’s your opinion, and a bad one at that. Ray tracing can be a completely transformative and game changing experience - think things like seeing enemies that are off-screen in reflections, ultra realistic lighting that reacts to every change in movement of every item in the world, allowing you to close doors/curtains to hide in near pitch black, etc.
“Regular lighting” is not 80% as good as raytracing, not even close unless it’s a very static non interactive game.
Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we’ll be at a point where hardware raytracing makes sense, but I don’t think we’re there yet.
I’m not even sure that we’ll ever get to that point. Plus, it’s not compatible with most hardware yet.
There are no tricks for doing authentic looking lighting and reflections unless the game is mostly static and non-interactive, especially reflections.