• thatonecoder@lemmy.ca
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    2 days ago

    Ray Tracing is useless (unless it’s for animated movies or movies that use CGI), regular lighting is a lot better for performance, and it’s 80% as good as Ray Tracing, in comparison. I use a really bad laptop, yet it is possible to get 30 to 60 FPS, on decently optimized games.

    • Whirlybird
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      22 hours ago

      That’s your opinion, and a bad one at that. Ray tracing can be a completely transformative and game changing experience - think things like seeing enemies that are off-screen in reflections, ultra realistic lighting that reacts to every change in movement of every item in the world, allowing you to close doors/curtains to hide in near pitch black, etc.

      “Regular lighting” is not 80% as good as raytracing, not even close unless it’s a very static non interactive game.

    • Fubarberry@sopuli.xyz
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      2 days ago

      Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we’ll be at a point where hardware raytracing makes sense, but I don’t think we’re there yet.

      • thatonecoder@lemmy.ca
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        1 day ago

        I’m not even sure that we’ll ever get to that point. Plus, it’s not compatible with most hardware yet.

      • Whirlybird
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        22 hours ago

        There are no tricks for doing authentic looking lighting and reflections unless the game is mostly static and non-interactive, especially reflections.